Hey there I'm Yahya Danboos and I'm a Game developer living in Japan. I've been working in the game industry for over 8 years making a bunch of PC, Mobile, and VR games.

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Been working on an area transition system for when you move between different areas of the game

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Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels

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Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.

Creating an engaging Combat System is quite challenging. In my latest devlog I talk about how I added a Proximity-Based Combat System similar to Kingdom Hearts to my game Luminous Realms

https://www.youtube.com/watch?v=R-_GlSNxi7Q

Why Action RPG Combat Feels So Good | Luminous Realms Devlog 3 #GameDev #KingdomHearts #UnrealEngine
It was finally time to implement the combat system but with it came a bunch of challenges that lead me to better understand how action rpg games like Kingdom...
https://www.youtube.com/watch?v=R-_GlSNxi7Q
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Finally added a flying enemy that shoots projectiles! At first they were too fast which made it hard to dodge them but I think with this speed it's enough to be challenging but not be too difficult.

Developer's Games