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The Night before ATF
Before ATF, before Fazbear Entertainment, before the ancestors of the people you know were even born, there was a tale: a tale that narrated how, in time so long ago to have been forgotten, the Moon stole the Sun's light, throwing the world into what would have been an eternal darkness. They called it, the "Grand Night".
If anyone even has memory of this story, that's all they think it is: a story, a myth, pure fantasy. And yet, you are about to see for yourself how real it actually is.
In this official prequel to "A Night with ATF - The Dark Hours" you play as the Sun herself, on a mission to stop the Moon before he drags the world into a never-ending night. Fight your way through powerful (and absurd) enemies, stop the Moon before it's too late and learn more about this world's history.
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Features:
A cosmical conflict between the literal Sun and Moon
Weird ass worldbuilding
"Five Nights at Fuckboy's"-inspired humor, tone and more
Two different scenarios (depending on when you're reading this, only one scenario may be available, and not even fully)
References to other games made by dear friends of mine
Plot twists











