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Comments (1)
So, I gave the game a shot, and I think it's really good so far! It definitely has a lot of potential to be great and it really has that sort of classic feeling to it. My only suggestions would be that you add an info section for the controls, not switch the controls too often (like, how x is normally the select button except when you're in the menu in which case it's c), and maybe use the assistance of an automatic translator a bit to help you write out the dialogue and stuff. Also, I don't know if I was doing something wrong, but I found that I was unable to defeat the boss and that I wasn't taking any damage. But other than that, I think the game is really awesome so far, and to you, random viewer, who is reading this, give it a shot! You have no idea how much it means to us game devs to have somebody try out your game and tell us what you think.
Tomb of the mutilated (demo)
Tomb of the mutilated - horror adventure. At this moment game looks like as long cutscene with two boss fights (maybe 3). Also some graphics elements aren't completed yet. Please forgive me for that and some bugs if you find it.
Since game isn't completed yet i didn't make a final credits. So here i list persons that help me even if they didn't know it.
IMPORTANCE: If the game looks too fast, please check that the refresh rate is set to 60 Hz (sorry, I still don't understand how to fix this).
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Controls:
Press Z - run;
X - close inventory, skip dialogue
C - open inventory, use items, open dialogue;
Enter - go to menu;
(Also if you have a gamepad you can test controls on it)
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Special thanks :
HeartBeast - more than 90 % movement scripts.
FriendlyCosmonaut - text box.
(If you are going to make rpg using game maker studio and you are novice in code you can find a lot useful information on them youtube channels).
Cyerünix (the gamejolt user) - tech support.
Eky - inventory script.
KIRUSHA - beta tester
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If you like this game you can support me (you can really help me now):
PayPal to the address [email protected]
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Thank you all.