views
99
likes
1

Comments (4)

What do you think?

So, I'm in love with the movement mechanics. This kind of teleportation is just so much fun to use and allows for so much verticality. However, it is frustrating that there's no way to use the movement and the attacks at the same time, and that feels like a huge flaw to me. Overall, the visual design is alright, but since it lacks a lot of sound design, the whole games feels a little empty. Adding some auditory atmosphere would go a long way to improving the environment without adding much more to the scenery. Really solid start here! I'm only being so critical because I see a lot of potential here, great work!
https://www.youtube.com/watch?v=ViqJ2qPTIOU

Hey bro, the game looks real interesting from the video.
But you gotta put some screenshots in here man, it's way more likely people are gonna download it if there is something to see first.

TRICKERY Is a first person game where you control different "crystals" that offer utility and combat abilities.

CONTROLS:
W, A, S, D to move.
Space - Jump.
Shift - Run.
Q, 1, 2, 3 - Change crystal.

This is a student project, and virtually, my first proper game, done completely by myself (with help from wonderful people, of course).

Technical feedback and bug reports would be appreciated, please take into account some features like pausing, saving and the options menu are missing, but will come in the future, as well as content that had to be cut from this early release. (enemies, weapon combos).

Thanks for checking TRICKERY out!

#action #platformer #shooter #lowpoly



all-ages
Cartoon Violence
Fantasy Violence

Hey! first post here, dropping by to relay some info:
Known bugs, being worked on:
- Rarely, TRICK crystal won't let the player dash to it.
- Heavy enemy will sometimes play the rage animation instead of death animation.
- Other animation issues.