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What do you think?

Trust is the cooperative 3D platformer for two players.

To successfully pass level it's necessary for both players to help each other - all level filled up with deadly traps that can kill you if your ally don't deactivate them for you, and same in another way - you need to help your ally and hold traps that you've passed.

But we also added a little bit of spice - both players able to betray and kill their ally with trap by activating it in specific time. So that means that players feel free to act as good or evil person. If you betray your ally gameplay changes drastically for both of you: betrayer - become "game master" and gain ability to control all traps, betrayed - gain extra mobility skills (speed, high jump, short flight). Betrayer's goal now is to finally kill his ex ally, and betrayed player goal is to pass level without second player support using improved mobility skills.

Summing up - this game shows two kinds of interaction between people: when both players act kindly they gain stable positive outcome, but if they start compete with each other - someone will definitely loose.

Thanks for your attention.



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