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What do you think?

Okay, so, to start, I REALLY wanna thank you for making this, it’s absolutely the definitive version of Undertale and I WILL recommend it for anyone playing it for the first time. It’s everything I wanted from a mod like this and more, and I am beyond grateful and impressed that it exists. I am extraordinarily autistic about it.

However, as a result of that, there are a few things I think should be changed about the super secret features for the sake of consistency, as well as one bugfix.

SPOILERS FOR THE SECRET ADDITIONS AHEAD:

The bug to start:

I fought and spared Mad Mew Mew right after Mettaton EX, and then continued through the game as normal. I finished the pre-Pacifist Neutral ending, then went back for the Alphys date. Afterwards, I went to Undyne’s house since it was nearby, and even though I had spared Mew Mew, the Mad Dummy was still in front of the house. The Mad Dummy there is supposed to disappear after fighting Mew Mew.

I went through the TPE, and the Dummy was still there, and said its TPE dialogue. But on Switch, after TPE, the Dummy is supposed to be replaced with Mew Mew, and has unique dialogue and alternating outfits.

Luckily, her TPE dialogue doesn’t have any spoilers or mentions of anything in TPE itself, so there’d be a pretty easy way to both include this, and have her in the casino:

Make it so after fighting Mew Mew, but not doing the Undyne Date, the Dummy disappears. After having both done Mew Mew and the Undyne date, she appears where the Dummy usually is and has her TPE dialogue. During TPE, she disappears from there and is in the casino.

Additionally, for some reason, I never got the ā€œdon’t forgetā€ text in Sans’s machine room after Clam Girl.

There were a few other moments I thought may have been bugs, but I wasn’t sure if they were from the mod, or just Undertale itself. Specifically:

During the Papyrus date, I was mashing through it, and then suddenly it paused, and there was no dialogue for a couple minutes. The date then continued as normal but most of the UI never showed up.

For some reason, while doing Genocide, I had the menu for having spared Toriel? May have had something to do with the fact I did Hard Mode right before it. Most likely a vanilla glitch.

Several issues of audio desyncing from events it’s tied to:

During Omega Flowey’s Finale sequence, the music paused for an extended period of timeĀ  before the part of the song where it (and the battle) gets more intense.

During Asriel, the battle picking up and background becoming a rainbow wasn’t timed to the music like it usually is, there was a significant delay.

Many strange pauses during the credits that were longer than they are in a normal file. The exact places and timings were inconsistent.
Almost all of these were likely caused by lag. There were several other instances of lag throughout certain areas and in many bullet-intense fights and scenes.

As for the changes:

First of all, Chapters 3 and 4 show that Gaster isn't especially connected to the Egg Rooms or the Weird Route compared to other things in Deltarune. With that in mind, in the next update, I would suggest changing those to other, more fitting Deltarune references. My suggestions are:

Change the Gaster Followers from using the Egg Room song, to another sound we know has Gaster connections. This could be the Shelter sound effect (slowed down mus_smile), Gaster’s Device sound (AUDIO_DRONE), Before the Story, etc.

Change the sound when unlocking perma-Gaster from using the Abandoning Weird Route jingle, to the Secret Boss jingle (snd_creepyjingle).

For the sake of consistency:

Remove the Alphys and Sans calls from Genocide, they break the tone and don’t fit what the characters are doing at the time. Personally, I would say Fun Events should be disabled in Genocide in general.

I’d recommend changing the font for the translated Wingdings in Entry 17, to be the font Gaster uses in Deltarune, if that’s possible.

And one addition:

Since getting Goner Clam Girl adds Deltarune foreshadowing, I’d recommend something. Toby Fox made his Deltarune website in 2015. In 2016, he updated the website to be a picture of Entry 17 written in Wingdings, and captured a snapshot of it. Later that year, he updated the same website to be a quote of the first part of THE LEGEND, written in the same Wingdings, and captured a snapshot of that too. I would recommend adding THE LEGEND somewhere, written in Gaster’s text, after getting Clam Girl. This could be Gaster’s room, Sans’s workshop, literally anything.

Finally, I was wondering, what are the added naming secrets? I couldn’t seem to find any.

The mod runs low even at 60 hz, do you know what could be causing this?

Hi, Just wanted to ask if this mod will make it so all the fun events in base pc undertale will happen within the same run? like all the ones in the og game like the goners. and does it often softlock you?

so how am I able to see the last stage of the ps4 version exclusive room? Because if i dognate the 70 G and go out and in the room. The room is in the switch version

Nice mod

Free

UNDERTALE: Just Have Fun v1.2.0

Version: 1.2.0about 1 year ago
Free

UNDERTALE: Just Have Fun v1.1.0

Version: 1.1.0over 1 year ago
Free

UNDERTALE: Just Have Fun v1.0.0

Version: 1.0.0over 1 year ago
Free

JHF Bonus Features

Version: 0.0.0over 1 year ago
- Raw, high quality versions of all teasers and both trailers - A remastered version of the first trailer (it's identical but was made with a more resource-friendly workflow that I used for the release trailer) - A version of the second trailer that fixes a tiny visual bug (improper transition in the "minor text fixes" shot - A couple of early versions of the second trailer. - Alternate "low-res" versions of some audio tracks from the mod - I ended up not using them but if you want to try them out you can just drag and drop them into the Undertale folder. - The Premiere project files for all the trailers and teasers. - A little joke video I made while working on the Sans ice cream cutscene.

Undertale: Just Have Fun is a mod that lets you seamlessly experience all console-exclusive content and special in-game events without touching a single setting or editing a single save file!

How to install on Windows:
1. Download the zip file.
2. Copy the .ogg files, splash.png, and UNDERTALE.exe into your Undertale install folder (make sure you have an untouched copy of the Steam release, version 1.08). When you're asked if you want to overwrite certain files, say yes to all of them.
3. Open Deltapatcher.exe.
4. Drag and drop your "data.win" file and your "Undertale - Just Have Fun v1.X.X.xdelta" file into the "original file" and "XDelta patch" fields respectively.

How to install on Mac:
1. Download the zip file.
2. Replace the Info.plist and Mac_Runner files in your Undertale package with the ones in the mod's "Runner and Assets" folder. Copy all the .ogg files and splash.png from the Resources folder (in the "Runner and Assets" folder) into the Undertale package's Resources folder. If you're asked if you want to overwrite certain files, say yes to all of them. Make sure to not copy in the folders themselves as that can mess things up
3. Open Deltapatcher.app.
4. IF YOUR COPY OF THE GAME COMES FROM STEAM: Drag and drop your "game.ios" file and your "Undertale - Just Have Fun v1.X.X.xdelta" file into the "original file" and "XDelta patch" fields respectively. IF YOUR COPY OF THE GAME IS DRM FREE (LIKE FROM GOG): Do the same, except apply the patches in the "for people with the DRM free version" folder (apply v108-mac-steam3.xdelta first, then apply JHF.xdelta).

NOTE: If you're installing the latest version of the mod and already have a previous version installed, I've included upgrade patches so you don't have to get a new data file.

Special thanks to @IRUZZ for letting me use their mod XBOXTALE/NXTALE as a base, and special thanks to the r/Underminers discord for helping me figure out too many things to name.

List of changes:
- All XBOXTALE/NXTALE features (thanks again IRUZZ!)
- Dynamic Border tweaks (the sepia border is now used for the intro and the Asriel flashbacks, and the simple border is used for battles)
- Minor text formatting tweaks throughout
- Fixed a minor tiling error in one specific room (truly the most important change)
- Shrine progression system (starts as PS4, changes to Switch after maxing out donations and getting past Undyne, changes to Xbox after beating Mew Mew)
- Ruined dog shrine has no slot on box sprite since the box was sealed when donations were maxed out. Flavor text is changed since the old one involves Frisk looking inside the box.
- Shrine box appears in trash zone during pacifist/neutral if you've viewed the casino bulldozer cutscene. New flavor text.
- In the casino, when you have the poker table and haven't killed anyone, Sans appears unless you're in the True Pacifist Epilogue. During the True Pacifist Ending, Mew Mew appears if you spared her.
- Mew Mew says she found the height sign if you didn't get it by talking to Sans
- The end of Sans's fast food dialogue in the casino is different depending on whether or not you've had your dinner date with him (or whether or not you've been locked out of being able to start the dinner date).
- "Papyrus" phone number and "Papyrus & Undyne" phone number are separate, so you can just call both of them to get all the dialogue in each room.
- The scrapped ice cream cutscene has been restored and plays if you reach Sans in 1h45m or less. There's a bunch of new dialogue related to that too, but you'll have to find it yourself ;) CRASHES GAME IN V1.0.0 and V1.1.0, UPGRADE TO V1.2.0
- Art class can happen no matter what day it is. Sign text is changed accordingly.
- Japanese language inaccessible due to the new dialogue, dummied out with an audio message from myself. JAPANESE IS BACK AS OF V1.1.0
- Four new secret cool naming screen secrets (very cool)
- Alphys prank call appears in normal spot, always plays unless you've either heard it before or finished the Papyrus fight.
- Sans prank call appears in ice hole (room with snow Papyrus and snow Sans), always plays unless you've either heard it before or finished the Papyrus fight.
- Crossword will have 50% chance of being Nightmare every time you look at it.
- In the vanilla game, two lines of dialogue that are supposed to appear in the Papyrus date do not appear unless you mash Z and X (in which case the game will softlock). As of v1.2.0, these lines have been restored (maybe don't button mash though I can't tell if that still causes issues).
- A second ant-sized Froggit appears once you've... huh... what's that? Hmm, maybe now's not the time to tell you.
- Clam girl- Hmm. Maybe I should just leave the rest of these changes as a surprise.



teen
Fantasy Violence
Animated Bloodshed
Tobacco Use
Mild Language
Comical Shenanigans
Simulated Gambling

I've added Mac support! Please note that it is a little buggy (no fullscreen, Alphys' camera feed is a still image, some weird stuff involving input). Dunno how to fix these issues, if anyone manages to solve it I'll make it part of the official release.

10/26/2024

V1.2.0 OUT NOW

This fixes a bug that causes the Sans Ice Cream cutscene to crash the game, and it also fixes a bug from the vanilla game that causes two lines of dialogue to not normally appear in Papyrus's date

For anyone having trouble with the mod running slower, set your display’s refresh rate to 60 HZ. Higher ones mess with the game somehow and make it slower for some reason.

MAJOR UPDATE 9/22/2024

V1.1.0 OUT NOW

This version adds some MAJOR bug fixes, and the Japanese language has been reinstated! (I've also uploaded v1.0.0 for archival's sake)

BONUS FEATURES

Nearly 2 gigabytes of material! More info in file description.

So uh Gamejolt's having issues with uploading builds so I made a Gamebanana page that's gonna go unprivated upon release - I'll upload the files here when whatever's happening with Gamejolt gets resolved.

Link:
https://gamebanana.com/mods/542409