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What do you think?

OMG THIS IS SO GOOD
also when will the 1000 psp port done? I also kinda need it for my spare psp

zamnn

PEAK

After beating pacafist run the credits don't play all the way through so i cant see the final scenes, great work on the port on one of my favorite games too

Hello,I'm a player from China. So I saw your game yesterday and download it,I want to ask you some question because my friend got some problem when launch it. First,can this game run on PSP1000(ram:32mb)? Second,will you support the Chinese translation?If you don't have it, I can provide you with data.win files via email. I would appreciate it if you could answer my two questions.

Free

Undertale PSP (Butterscotch)

Version: 1.0.02 months ago
Contains Butterscotch runner (EBOOT.PBP) and PSPreprocessor App for converting Undertale resources to PSP-friendly format.

This is a complete port of the beloved and world-famous RPG game Undertale for PSP. The game can be played from start to finish.

This port is based on the runner Butterscotch, which I subsequently ported and optimized for PSP.

This page only contains the runner (EBOOT.PBP) and a preprocessor for converting resources into a format suitable for PSP. We do not support piracy! You will need a licensed copy of the game on Steam (version 1.08) to play this game on PSP!

It's worth noting that you can install a fan translation (Spanish or Russian) before patching your licensed copy of the game, as long as it doesn't violate the game's legality.

The game works with Russian, Japanese, and Spanish translations. Mods are NOT guaranteed to work!

===Installation instructions===
1. Connect your PSP to your PC via USB cable. In the "ms0:/PSP/GAME/" directory, create a separate folder (you can name it whatever you like, e.g., "UNDERTALE," so the full path to this folder will be "ms0:/PSP/GAME/UNDERTALE").
2. Download the UndertalePSP.zip archive and unzip it (You should see "EBOOT.PBP" file and "PSPreprocessor" folder). Move the resulting "EBOOT.PBP" file to the newly created folder on your PSP (See Step 1).
3. Run "Butterscotch Preprocessor.exe" inside of "PSPreprocessor" folder. In the window that appears, select your Steam folder containing your licensed copy of the game. (By clicking the Browse button, you can select the desired folder in File Explorer. Make sure this folder contains your licensed copy of the game (data.win) (e.g., "C:\Program Files (x86)\Steam\steamapps\common\Undertale")
4. Click the Process button and wait about 7 minutes, depending on the power of your device, while the Undertale game resources are converted.
5. Once the process is complete, a folder containing 10 files will automatically open on your desktop. These files must also be copied to the folder you created on your PSP (see step 1).
6. Make sure your newly created PSP folder contains the following 11 files:

1. ATLAS.BIN
2. CLUT4.BIN
3. CLUT8.BIN
4. CONFIG.JSN
5. credits.txt
6. data.win
7. linearfilter.txt
8. SOUNDBNK.BIN
9. SOUNDS.BIN
10. TEXTURES.BIN
11. EBOOT.PBP

7. Launch the game from XMB menu!

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#undertale #psp #butterscotch #gamemaker



all-ages
Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

You can also support the development by buying me a coffee:

For Russian users: TBank 2200 7006 1458 6708

For the rest of the world:
USDT (Ethereum)
0xd8274B0BB3C7180384a85AB7E7a80e7621eAf276

BTC
bc1qhkqhyyztvxyaml8v8rzx9yth7t4gke7vmktevn

4. I'm also currently working on porting Geometry Dash (3DS version by AleFunky) to the PSP! It will include the ability to run any levels created in Geometry Dash 1.9/2.0.

3. After the release of Deltarune, I will open the source code of the Butterscotch runner. Unfortunately, it is not compatible with the current Butterscotch codebase, as my project has been rewritten by 90% and optimized exclusively for PSP.

Some development news:

2. Also on August 23, the Undertale PSP 1.1 update will be released:

It includes a redesigned audio system, support for PS Vita controls (including analog stick). And also the correction of existing bugs. And FAT consoles support!

Some development news:

1. Deltarune development is nearing completion, and on August 23, during the PSP Homebrew Developer Conference, I will release the first four chapters of Deltarune in full on the PSP. Chapter 5 will be later due to major shaders.