Comments (13)
the starlo fight is unfair. the lasso doesn't work which makes some attacks undodgeable, and he deals 34 damage every hit, so players will always die within a few turns even if they try to survive. i found a starlo fight in another mod called Brutal Mode, and it's a perfect example of what to do, just make him deal less damage and revert the lasso to normal, but make him have harder patterns. this mod is great in many ways but i feel like instead of making enemies deal and take more damage, you should've opted for changing their attack patterns to be harder, maybe both. Starlo:https://www.youtube.com/watch?v=CSw4Kc1Glb0
The mod also adds brand new fights: https://www.youtube.com/watch?v=H7453Wgfk7U
An example of a fight from the OG game, but new attacks:
https://www.youtube.com/watch?v=OmLbANnvOnw
You could try to take inspiration for the way you add more difficulty from these types of things, and it would make the mod way more fresh. Just a suggestion though, keep up the good work you have!
i was so disappointed to see that the coffee beans barrel was replaced with a barrel with the honeydew pin. the coffee beans are useful you should make it so the player can get those too.
HEY! i REALLY LIKE idea of this mod, when monsters remembers all neutrals, aborted genocides, sudden kills, and genocide itself! This really intresting BUT, i just dont understand WHY GASTER IS HERE!?!?!?!?!?!??!?!??!?! He just an excess!!!!! This story already perfectly works without him, cuz Clover dont have true reset button, gaster just dont needs to be here!!!!!!!!!!!!!!!!!!!!!!!!!
What about mod? i guess it have some problems but it will definetly fixed later! And mod is already not bad!
When I saw this game it got me thinking is this fangame "legal", what I mean. one of toby fox rules about making fangames is that they will not be 2 close to original, ut yellow developer asked if they can make full ut yellow and they got permision but they asked but I do not know it would be in this game case (don't take this offensifly I am just asking if ppl know how it is)
i have an idea, what if you have to fight ceroba genocide and an altered version of pacifist ceroba in a row? because they got the heads-up on your arrival and are taking all the power they can get to stop you
Undertale Yellow Hard Mode (beta)
Undertale Yellow Hard Mode v1.1
Undertale Yellow Hard Mode v1.2
Hello guys, i'm a huge fan of Undertale Yellow so i decide to make a Hard Mode with some changes in the game, if you like something different and hard, that's the mod for you. Remember to play the real UTY, but if you wanna a influence, it's here.
Context:
In this mod Clover will do a Genocide run, but someone from a unkown place is trying to stop him, Flowey is scared of losing control over the timeline so he will help Clover to get strong and deal with this person. All the monsters are told about what Clover will do in the Underground, so everyone is ready for battle, turning the original genocide route even more difficult.
Instructions:
-In this mod you can only play two routes: Genocide or Aborted Genocide in Steamworks. Any other mods will not work because i'm still improving this mod and doing it better along the time.
-EXP is pretty necessary, so get as many as you can, the bosses are harder and have more life.
-If you gonna do the Genocide ending, don't forget to take the Nails in the trash can at the Hotland spot.
-You cannot defeat Martlet phase one with the FIGHT button.
Whats different:
-Dialogues and Speeches.
-Fights against enemys. (they are more strong, have more life, talk different things...)
-Some rooms and items.
-Endings.
-EXP and LV that you gain.
Go play the real Undertale Yellow, it's in this site.