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Vaesea's Platformer Base (Main) (v1.0.0)

Version: 1.0.07 days ago
You can use the source code to make your own games! Currently, there's only a Windows build here. It should be very easy to build the source code for Linux or Mac OS, way easier than on Windows.

Information

This is a base for platformer games made using HaxeFlixel. Source code is here: https://github.com/Vaesea/platformer-base

There will be builds uploaded to both GitHub and GameJolt, although only GitHub will have the beta versions.

There will be 2 branches, the main branch that's like a base for any platformer game and a branch that's like a base for SuperTux fangames, including all the SuperTux Milestone 1 objects and two SuperTux Milestone 1 levels recreated. The physics in that branch will most likely not be the exact same as SuperTux, unfortunately, unless someone can help with that.

This base is licensed under the GNU General Public License 3.0, meaning it's free and open source software. The assets are licensed under the Creative Commons Attribution Share-Alike 4.0 license, which means everything in the assets folder.

This program is distributed in the hope that it will be useful, but without any warranty, or whatever the GNU GPL 3 says, I don't know.

Credits

  • SuperTux Team (Assets from SuperTux Milestone 1 that will be used for the SuperTux Milestone 1 branch. Also, certain player variables are based on SuperTux's player code)

  • Vaesea and AnatolyStev (The code from PepperTux that was used for this base. Vaesea also made art that's used in the main branch)

Tags

#platformer #supertux



all-ages

https://github.com/Vaesea/platformer-base/releases/tag/v1.0.0 there's now a full release! you can also download the compiled version on this website (gamejolt), however, this is meant to be used to make it easier to make platformers, so the compiled build isn't really a full platformer thing.

https://github.com/Vaesea/platformer-base/releases/tag/beta-2 there's now a beta version (there was already a beta 1 yesterday but this beta 2 is the most recent version)

i managed to fix a bug i've experienced with making platformer games that use haxeflixel that you've probably seen if you played any of the peppertux-haxe builds

all i did was move the super.update(elapsed) line in playstate...