Comments (6)
Pretty neat so far! keep up the good work!
A major new update, version 0.16!
Totally new fungol and animatroid morphology now completely defined by genetic code.
Animatroid aggression that can give rise to carnivorous species, be careful!
Treasure hunting – dig up items from the ancient past, use a bigger shovel for best results.
Roads and driving mode to help speed up long distance traveling.
Make beverages to drink that have different effects on your avatar (right now there is only a recipe for cola).
Zombie mode, zombitons can infect you (instead of killing you), drink some cola to return to normal.
High-speed sugar mode, speed up time (and make the simulation run faster) by drinking a bunch of cola.
Zombie hoards! Destroying zombitons attracts more zombitons. Aggravated zombs will now build mazes/dungeons.
Dig up toxic waste barrels and push them around to spread toxic/radioactive waste. Toxic waste drastically increases the mutation rate of creatures in the world.
Farming, all fungols, no matter what their preferred habitat, can grow on dirt patches you create by digging.
New version 0.15 has major changes to animatroid morphology! Each species is now way more unique.
Update version 0.13.1: More avatar body parts!
New in version 0.13, roads! Now you can pave over the world or just create speedways across your island.
Vilmonic is an artificial life simulator and evolution sandbox game that takes place in a lonely distant future. You are the last caretaker of the final few life forms on the planet. Protect each animatroid and fungolite species, analyze their DNA, selectively breed new species, craft tools and buildings, dig rivers and make new islands, find ancient tech, and fend off the mindless haywire zombitons...
#strategy