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Virtual Combat Simulator

Version: 0.1.07 days ago

Virtual Combat Simulator (VCS) is a browser-based battle management system for Dungeons & Dragons 5th Edition. It's built for GMs who want the speed of a digital combat tracker without losing the judgment calls that make a table fun — every roll, save, and rule is transparent, and you can override any of it on the fly. It's a better virtual table top. Let me know what features you would like to see.

RUN COMBAT, NOT SPREADSHEETS

Drop your party and monsters onto a real-time battle map, roll initiative, and let VCS track HP, conditions, and turn order while you focus on the scene. Token movement, reach, range, area of effect are tracked. Coming soon features: opportunity attacks, difficult terrain.

FULL STAT BLOCKS, NOT PLACEHOLDERS

Every character and monster sheet shows complete data — ability scores, AC, HP, speed, skills, senses, languages, and challenge rating up front, with full Actions and Traits tabs for attacks, multiattacks, and special abilities.

SMART PASTE FOR FAST SETUP

Paste in a messy character sheet and VCS's Smart Paste will parse it into a usable sheet, flagging anything it inferred so you can confirm before it hits the table.

RAW OR HOUSE RULES, YOUR CALL

Advantage/disadvantage, crits, resistances, concentration, and conditions all run off shared rules tables.

PLAY TOGETHER

Real-time multiplayer keeps every player's view in sync, with a separate GM layer for fog of war, notes, and behind-the-screen adjustments.

VCS is a living project, actively developed and expanding. Free to start — click through to vcs.sixsmithgames.com to run your first battle.

#dnd #dnd5e #ttrpg #vtt #virtualtabletop #dungeonmaster #combatsimulator



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