Comments (35)
It's a real shame that a game that is overall good, is severely hindered because of unbalanced RNG
The gb spam rng near the start of the fight with the orange and blue bones is often nearly impossible to avoid, particularly when a gaster blaster spawns directly above you. This is not so much the gaster blasters fault but rather how fast the orange and blue bones are. You try to dodge the gaster blaster, but you get hit a blue bone. The blue/orange bones should be slower, or the big gbs should be replaced by the small ones.
The platforming section is REALLY bad. Too many bones can spawn on one row at once and create a really awkward pattern to dodge. Not to mention the abuse of screen affects can mess up your timing a lot.
The part where the bones fall from the top of box + orange/blue bones come from the side is unbalanced due to the bones coming from the top not being telegraphed for long enough. This is particularly bad if a blue bone comes from the side, you stay still, an a rng bone from the top snipes you.
The wing dings can sometimes spawn too close to each other and create a very tight pattern. I think this attack would be better if the box was bigger.
Lastly, the gaster blasters in the final section can SPAWN OFF SCREEN. This is extremely annoying and unfair. Not only that, sometimes you get hit by absolutely nothing during this segment.
No Hitted it
THIS IS SO GOOD!! MAKE MORE PLEASE OH MY GOD WHAT THE HELL
FIRE
bro why it has a virus why...
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Hi, this game is just a small remake of the undertale last breath phase 3.
This demo has been done in a small amount of time ( one month ) so if you encounter any bugs contact me in this page ( commentary section ) or add me via discord ( tag: darry_ytb ).
The Sans sprites by the original @TraXsus engine and modified by me
The Gaster sprites by CheeezyLean
Music by Vyrval
Game by @Darrynne
Turkish translation by @Snas_boii