Comments (23)
freddy fazbear spooky
why does it use the normal fnaf models it should only be the low poly looking ones >:((
Harharhar....harhar......
Five Nights At Freddy's is a parody game of Andreas Cawthon's success Five Nights at Wario's. If this is hilarious or scary, well, that's up to you. It's supposed to be scary, haha!
This is built from scratch by me, with edited pictures from Yahoo and models from Boom Box (SFFB hacking tool). In this Demo, only the first night is available, so if you complete it, you can just press ESC to quit the game, as it will stop at 6 AM. There are jumpscares, character movement, cameras, door usage, etc.
I hope you like it! ^^ If you want to see the trailer, please have a look here:
https://www.youtube.com/watch?v=70gKIjX943A
During the SuperLugig5 ARG Anomaly, a Worm hole opened between our universe and somebody else's. As I got people to help me explore this reality, we found quite some particular changes in the biology and history of our planet Earth.
One of these changes? The Nintendo Company we had known and loved had turned into what many know as Fazbear Entertainment (Faztendo), with Mario getting replaced by Fredbear and Luigi by Bonnie. This apparently mostly affected the Super Mario Bros. series, in this universe being Super Fredbear Friends.
The Legend of Zelda was replaced by The Pilgrim's Progress and Kirby was replaced by Chipper & Son's Lumber co. This would later lead to the creation of rival mascots against the company, with WALNUT (Replacing Sega) creating Emma the Cat for an older audience after their mascot Case the Bear failed. Later PlayTime (Playstation) would create Poppy Dolly to join the duel between titants, with a not so bright future. There was also Bubsy the Cat getting replaced by Naninights but in both universes they suck a lot.
What are the other changes? Just minor ones, some buildings changed shape, some plants are different colour like cactus being more yellowish, some animals can stand a bit in their back legs and apparently Rabbits are now the size of Goats so that's cool.
So back with our main plot:
In the middle of the 2014's after a failed fundraise, the game known as Five Nights at Wario's released to the public on Indie DB for the whole world to enjoy, an original game made by Andreas Cawthon after the reception of their previous game Donkey & Kong's Banana Co. for the designs the characters had.
This ended up being the biggest sucess of Andreas career yet and helped his family to get out of their economical state, leading to the one of the most well known stragety horror games of their time for it's innovative gameplay, characters and story.
Months after the release of Andreas game, the young FffFreddy, otherwise known as Scott, discovered this brand new game and loved it. He was a huge Freddy fan around that time, a character from the "Super Fredbear Friends" series made by Faztendo, Freddy originated from the game "Super Fredbear Land 2: Six Golden Tokens" and got his own spinoff series known as "Freddy Land" to become part of the Faztendo family of characters.
Scott was known for developing small Freddy Land fan games as a hobby on the FFGG website, so he thought it would be a good idea of mixing both of his favorite games togueter on a single game, using the models from "Super Brawling Friends. Boom" in the "BoomBox" engine to make the character poses for the game and Yahoo Images for the rooms.
This lead to December 12nd of 2014, where the game would release to the public to positive reception back in the day for it's weird concept and interesting ideas that wouldn't age too well as time went on but were still liked by it's small fanbase.
The rest is history after this point, and everyone loved their games as time went by.
But of course, that isn't our reality, so we had to port these games into our universe because APPARENTLY Clickteam is a bad engine in both realities, so we had to decompile the game in their universe and then carefully port it into ours so that our computers didn't accidentally turn into black holes and end the planet.
There's 3 games we can decompile, from FNaF 1-3 as mysteriously FNaF Origins-Shows cannot be accessed, but for now we just want to bring the first game here, so that all enjoy this alternate treat! So yeah that's pretty much it we can go home now aaaaaaa.
@JCCO2468 - Directing and Graphics Director and Main Exporter of the operation.
@Simone_CM - Coding Importing files and translating codes.
@kroshx - Blender renders Show Stage exports.
@Sunset64 - Voice Acting Sound file salvager.
@Hayge - Garry's Mod renders Weirdly pixelated file exports.
@idk_an_original_name - Fonts and Knowledge Exporting fonts and studying the newfound reality.
@Malek_X_or_smh - Effects and CN Icons Pulishing files to export them with effects.
@thatdoggocalledray - Beta tester Port Tester.
@HeyAllTacoHere - Beta tester Port Tester.
Cartoon Violence
Fantasy Violence
Realistic Violence
Animated Bloodshed
Comical Shenanigans
So, game development has been slow, but here's a small announcement to make up for the months we've been slow: https://drive.google.com/file/d/1IDF7LFicOoACRpXGsCfgJBkf5p1eXlY…