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Wizards of Unica is a tactical turn-based RPG with an heavy focus on emergent gameplay and procedural generation of levels.

In the Empire of Unica magic comes from making pacts with powerful spirits to harness their powers. Two wizards will battle for their own reasons:

  • Exekiel had been the most famous mage of his era, he controlled the most ferocious Spirits and gained their power, but nowdays he regrets what he did in the unification of the realms to build the Empire of Unica. He made a vow to never strict pacts with Spirits again, nor even teach how to do that, not even to his pupil.

  • Rake is Exekiel's pupil. Rake feels the refuse of Exekiel to teach him about the pact as an attempt of his Master to prevent him to become a greater mage. So he choose to find out alone how to make pacts with the Spirits and control their power.

The game is then about exploring different locations to fight powerful spirits and acquire new powers while your rival is doing the same, until the showdown.

The gameplay will be centered around using and combining the powers that you have acquired. For example you could use “ice” to freeze a path under the feet of your enemy and then use “wind” to push them to their death at the bottom of a pit or join them together to cast a power blizzard that will hurt and slow down enemies in an area of effect.

This mechanic joined with the impossibility to get all the spirits on the same run will hopefully create a game where strategy and tactics blend together to form a deep and replayable experience.

Game Details:

  • Art Style: 2D top down graphics mixing pixel art characters with high-definition backgrounds.

  • Target Platforms: Windows, MAC and Linux support are foreseen.

  • Licensing and Pricing: Open Source under GPL3 license.

  • Development Details: C# over mono using SFML. You can follow the developments on GitHub.
    #strategy



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