Comments (2)
Really cool game ! More details on your LD page :)
very nice Pixelart, and I like the idea, but the control via the hook too unusual for me
ZapDune is a resource management platformer / tower defense hybrid, where your aim is to make your ship survive as long as you can against an enemy onslaught and power running out! Jump, hook and recharge turrets to keep your ship safe!
The core concepts (explained in-game) are:
There are 2 kinds of resources in-game: Power and Scrap.
Power is used by turrets. An unpowered turret is dead. You can get power by collecting batteries spawned by the synthesizer at periodic intervals. Keep collecting them to have a larger power bank!
Scrap is used to speed up battery generation from synthesizers, and to revive unpowered turrets. Scrap is left by dead enemies.
Turrets shoot on their own and lose power continuously even if they are not being attacked. You need to recharge them continuously. For turrets, power = health.
Once all turrets are powered down, enemies start attacking the core. The game is over when the core is destroyed.
Controls:
WASD to move.
Aim with mouse and use Left Mouse Button to hook and pull yourself to a point. Press W/S while hooked to a point to release.
Hold Space to recharge turret
Press Space to revive unpowered turret / boost battery generation on synthesizer
F1 to switch fullscreen.
Made by Diptoman Mukherjee (programming / design), Pranjal Bisht (art / level design), Rahul Salim Narayanan (art) and Joel Montpetit (SFX) for #LDJAM #ld39
LD Link: https://ldjam.com/events/ludum-dare/39/zapdune
#arcade