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What do you think?

O has finished the entire demo and I can say this. Great game. I love the Cup Head style shooter and how you took your spin on the style. The difficulty is very evenly paced and enjoyable, the style and art are magnificent, and the mechanics are original.

Although I love the game it does have its flaws:

  1. It does not give a clear goal until the very end of the game.

  2. The keyboard controls aren't necessarily bad but they aren't great.

  3. This is a big one, My power-up guns ran out almost instantly after buying them and I could not use them again. Unlike everything else in the game, they take up a L O T of power. If you do read this then try to even it out:/

even though i've barely started the game, i can say that this game is awesome

everyone is saying this game is good so i will install the graphics look amazing

ZOE are my favorite game :D

the game is so good

#arcade #shmup #shooter #action

Hand-drawn bullet-hell! 

ZOE Begone! is a frenetic hand-drawn bullet hell arcade shooter, blending run-and-gun mecahnics with clasic shmup action in looping arenas. Inspired by drawn-on-film animation of the 1930's - shoot, dash and pound your way through the Animator's creations.

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All Zoe wants is some peace and quiet, but she's gonna have to deal with the pesky animator before she'll be able to get some rest.

Destroy the animator's tools, blast their creations to bits, collect Apples to spend on Power Ups, rack up your multiplier, and reclaim your serene surroundings to help Zoe get back to normality as fast as you can (and bag yourself a high score in the process)!

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  • Single Player shmup action!

  • 3 game modes.

  • 3 difficulty settings.

  • Online Leaderboards!

  • Power ups and upgrades!

  • Enemy chain scoring system.

  • Unique art styles and enemy designs for each level.

  • Loads of hand animated enemies!

  • Awesome Boogie soundtrack!

  • Gamepad / Keyboard support.

  • Twin stick style controls.

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Shoot, dash and pound your way to the end of each level and take out the Animator's tools!

  • Kill the Animator's enemies as quickly as you can to advance each level.

  • Collect Apples from fallen foes to spend on upgrades and weapons in between reels.

  • Pop the dots to refill your energy so you can keep on dashing.

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Race against the clock to beat the Animator within the time limit!

  • Dash and pound through chains of enemies to spawn extra time tokens.

  • Complete the mini boss challenges to gain extra seconds.

  • There's no time for the Shop - pop the item bubbles instead to power up!

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Fight off everything the animator has to throw at you in an extended boss rush!

  • Take on the ultimate challenge and defeat the Animator once and for all.

  • All the boss attacks mixed up into one epic fight.

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Compete for the high scores on the online leaderboards!

  • Online and local leaderboards for each mode and difficulty.

  • Be aggressive with your dash and pound attacks to gain higher scores.

  • Build up your chain multiplier by taking out enemies in quick succession.

  • Fly, dash and pound your way to the next enemy to maintain the multiplier chain.

  • Reclaim territory and take out the boss as quickly as possible for end of level bonus points.

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Collect Apples and spend them in the power up shops that pop up between reels!

  • Upgrade your base gun to permanently power up your shots for the run.

  • Special weapons improve your chances, but make sure to keep your ammo topped up.

  • Level up your speed to get to enemies quicker.

  • Buy a shield for some extra hit points.

  • Upgrade your apple suck range so you can buy morre stuff!

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55 achievements to unlock!

  • Challenge yourself to accomplish some of the game's toughest feats.

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all-ages
Mild Cartoon Violence

This week was pretty productive - got all these new enemies sketched out for the Pen level! 😃

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Trying to ramp up the intensity for the end of this level!

Been working on some advanced Worm takedown techniques!

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Things are starting to come together for the knife level!

Blingworm!

These guys'll stick to you until they've fired their shot, so best to keep moving!

A peek behind the curtain at my level design process, and the recurring nightmare of the warping system!

Been working on making these worms more METAL, and more explodey if you kill their head.

Final pass on the Spiders (until the next one). Angry shooty babies!

I've been working on some damage and death animations for this spider thing. It's babies are gonna get angry once it's dead :D