Note: The following characters have no changes (Yet)
Spitfire
Xelth
Camellia
Luna
Daxt
CHARACTERS
All:
Critical Strike damage decreased to 2x Base Damage (Was 3x)
*All Critical Strike rates have been increased to 10% (Was 4%)
All skill descriptions have received a long overdue upgrade to look nicer and cleaner
Most Passive skills are now marked with “Passive” where a skill cost would normally be
Assassins:
Alacard:
Skills:
Powershot has been redesigned.
Hunter’s Mark:
Heroic: Mark an enemy. They gain Taunt and 200% Physical Damage Vulnerability until the next turn cycle.
Neraz:
Skills:
Imbue Blade:
Adjusted functionality:
Imbue Neraz’s next 3 Basic Attacks to deal 1.5x more damage.
Mana cost increased to 10% of Mana (Was 5%)
Cooldown increased to 5 turns (Was 1)
Frozen Blood:
Now deals all of its damage as Physical Damage (Was Spell and Physical Damage)
Cooldown increased to 3 turns (Was 2)
No longer has Instant Cast
Now counts as a Physical attack (Was Magical)
Animation has been updated
Lich’s Shield:
Adjusted functionality:
Passive: Neraz’s Basic Attacks generate a Shield equal to 3x his Physical Damage (Increased to 5x if he is Imbued), but cost 5% of his Max HP.
Eye in the Dark:
Using the new tech found on skills in Articia, Eye in the Dark now actually makes Neraz Untargetable
Regen per turn reduced to 7.5% of Max HP (Was 10%)
Heroic Gauge cost decreased to 1 (Was 2)
Sel:
Base:
Max HP gain rate decreased by about 20%
Luck decreased to 36 (Was 39)
Lore:
Sel’s lore page has received an overhaul
Skills:
All of Sel’s skills have been redesigned.
Prime Enhancement (Replaces Sinister Strike):
Sel picks an Enhancement to use this turn only.
Shadow Cloak (Replaces Blade Surge):
Sel becomes Untargetable until her next action is taken. She also restores 20% of her MaxHP instantly.
Enhanced Arsenal (Replaces Shadowrun):
Passive: Sel’s attacks have a 20% chance to be Enhanced with 1 of 4 Poisons (Paralysis applies Paralyze, Deadly applies Poison, Chilling applies Slowness, Blackout applies Blind).
Vortex Strike (Replaces Hungering Darkness):
Heroic: Deal 6x Physical Damage (Elements: Physical, Shadow. Has 100% Lifesteal) to an enemy and attempt to Steal (Take an item from their drop list) from them.
Casters:
Cyrin:
Base:
Physical Armor decreased to 14 (Was 16)
Spell Damage decreased to 18 (Was 22)
Spell Armor increased to 16 (Was 12)
Skills:
All of Cyrin’s skills have been redesigned.
Flurry (Replaces Slow Encasement):
Deal 2x Spell Damage to an enemy, 3 times. If Cyrin has Unleashed Frost, this Critically Strikes, but then consumes it.
Chilling Lance (Replaces Frozen Lance):
Deal 5x Spell Damage to an enemy. If Cyrin has Unleashed Frost, this Critically Strikes and applies Slowness to the target, but then consumes it. If she doesn’t, she gains Unleashed Frost instead.
Unleashed Frost (Replaces Subarctic Strength):
Passive: Cyrin’s Basic Attacks have a 12% chance to grant her Unleashed Frost. While affected, she regenerates 2.5% of Mana, and her skills are empowered.
Orb of Frost (Replaces Blizzard):
Heroic: Deal 4x Spell Damage to an enemy. If Cyrin has Unleashed Frost, this deals 50% more damage, and to all enemies, but then consumes it. If she doesn’t, she applies Stun instead.
Hyria:
Lore:
Hyria’s lore page has received an overhaul
Skills:
Arcanist’s Barrier:
Adjusted functionality:
Passive: Hyria takes 10% less damage from all sources.
Nexus Charge:
Duration decreased to 4 turns (Was 6)
Phoenix:
Base:
Max HP decreased to 250 (Was 440)
Physical Damage decreased to 12 (Was 14)
Physical Armor decreased to 12 (Was 14)
Spell Armor increased to 16 (Was 15)
Speed increased to 32 (Was 21)
Luck increased to 34 (Was 24)
Skills:
Infernal Blast has been redesigned.
Combustion:
Deal 3x Spell damage and apply Combustion (Deals 3x Spell Damage to the target each turn for 3 turn cycles. If dispelled, the dispeller takes 12x Phoenix’s Spell Damage as damage and is Silenced) to an enemy.
Flame Buffet has been redesigned.
Spontaneous Reaction:
Deal 4x Spell Damage to an enemy. If the target is affected by Combustion, this Critically Strikes.
Meltdown:
Adjusted functionality:
Passive: Phoenix’s Critical Strike damage is 3x Base Damage instead of 2x, and her Basic Attacks have a 20% chance to Critically Strike.
Sear has been redesigned.
Study and Expose:
Heroic: Phoenix studies an enemy, applying Critical Vulnerability to it.
Supports:
Daniel:
Lore:
Daniel’s lore page has received an overhaul
Skills:
Smite (Basic Attack):
No longer has 5% Lifesteal
Damage increased to 3x Spell Damage (Was 2x)
Lightforging:
Healing increase now occurs at high health and vice versa for damage
Mass Dispel:
Can now only dispel up to 3 Ailments (Was all Ailments)
Eliana:
Skills:
Melody of Healing:
Adjusted functionality:
Restore health to an ally equal to 4x Spell Damage each turn cycle. This effect will consume 10% of her Mana as upkeep each turn. Recast on an affected target to remove this.
Is now Instant
Now has a 1 turn cooldown
No longer costs Mana
No longer gives instant healing (You have to wait out the turn cycle)
Melody of Atoning:
Healing value increased to 100% of damage Eliana deals (Was 50%)
Duration decreased to 4 turns (Was 5)
Cooldown decreased to 2 turns (Was 3)
Linked Fates:
Basic Attacks no longer apply Fading Harmony
Eliana (Only Eliana) is now immune to the effects of Stun and Paralyze
Sanctify:
Heroic Gauge cost decreased to 1 (Was 2)
Base damage increased to 4x Spell Damage (Was 2x Spell Damage)
Luna:
Skills:
Emissary pf the Moon:
Lunar Phases don’t start shifting until after the 3rd turn in battle (Was at the start of battle)
Rayzon:
Skills:
Discharge:
Updated icon and animation
Reflecting Prism:
Renamed to Reality Prism
Adjusted functionality:
Grant all allies a Reality Prism, causing the next attack against them to be ignored.
Cooldown decreased to 5 turns (Was 6)
Mana cost decreased to 10% of Mana (Was 15%)
Mana Well:
Mana cost increased to 30% of Mana (Was 20%)
Ley Shield:
Adjusted functionality:
Passive: Rayzon is healed for 50% of his Spell Armor whenever he takes damage.
Resurgence:
Max HP of ally upon revival decreased to 25% (Was 33%)
Now grants a Reality Prism
Vex:
Skills:
Nature’s Touch:
Renamed to Thornrip
Updated animation
Earth Shield:
Adjusted functionality:
Grant an ally an Earth Shield (After taking damage, restore health equal to Vex’s Spell Damage. After receiving healing from another source, it’s increased by 30%) with 5 charges (Both actions consume a charge).
Nature’s Bounty:
Adjusted functionality:
Passive: Vex takes 20% less Nature damage. Active: Restore health to an ally equal to 3x Spell Damage and cause their next Basic Attack to deal 30% more damage.
Renamed to Gift of Nature
Active Mana cost increased to 10% of Mana (Was 5%)
Venomous Blast:
Adjusted functionality:
Heroic: Deal 4x Spell Damage to all enemies and Seal them.
Renamed to Vinebreaker
Zivian:
Skills:
Shadowbolt (Basic Attack):
Added to the game
Light in the Darkness:
Damage decreased to 3x Spell Damage (Was 4x)
Cooldown increased to 4 turns (Was 3)
Phasing Shield:
Healing and Shield amount decreased to 3x Spell Damage (Was 4x)
Gathering Undeath has been redesigned.
Growing Shadows:
Passive: Zivian gains +15% Spell Damage each turn in battle, up to a cap of +90%. This resets after battle.
Tanks:
Garen:
Lore:
Garen’s lore page has received an overhaul
Skills:
Guardian Strike:
Holy Brand now causes the target to take 100% more Holy damage (Was 20% more Physical damage)
Cooldown increased to 3 turns (Was 2)
Damage increased to 5x Physical Damage (Was 4x)
Shield of Light:
Is no longer Instant
Mana cost decreased to 10% of Mana (Was 15%)
Now deals 3x Physical Damage (Element is Holy)
Now counts as a Physical attack, and can be Dodged and Countered
Lightforged Bulwark:
No longer causes Garen to be targeted more often or grants bonus Armor.
Holy resistance increased to 20% (Was 10%)
Added 20% Shadow vulnerability
Garen is passively resistant to CC effects (They have a 50% chance to fail)
Guardian:
Icon has been updated
Heroic Gauge cost decreased to 1 (Was 2)
Damage resistance decreased to 40% (Was 50%, was displayed as 75%)
Now offers Invulnerability to Stuns for the duration
No longer has a chance to miss (It was counted as a Physical attack)
Lily:
Skills:
Blazing Armor:
Now properly absorbs Fire damage (Previosuly reduced it to 0)
Sorching Touch:
No longer has Instant Cast
Ghostly Hellfire:
Now properly reduces all Physical Damage
Machwar:
Skills:
Vaporize (Basic Attack):
Renamed to Jolt
First hit damage decreased to 4x Spell Damage (Was 6x)
Second hit has been removed
Animation has been updated
Ball Lightning:
First hit damage decreased to 6x Spell Damage (Was 8x)
Successive hits reduce the next hit’s damage by 25% (Was 20%)
Cooldown increased to 4 turns (Was 2)
Electric Field has been redesigned.
Overcharge:
Overcharge Machwar’s next Basic Attack to deal 2.5x more damage. This skill does not recharge while Machwar is Overcharged.
Shield Overload:
New Active (Replaces old one): Machwar consumes his active Shields to deal that much damage to an enemy.
Static Clash has been redesigned.
Heavy-Duty Shield:
Heroic: Machwar instantly gains a Shield equal to 50% of his Max HP, and Taunt, for 3 turns.
Mitch:
Skills:
Taunt:
Renamed to Bolster
Now properly reduces all Physical Damage
Physical Damage reduction decreased to 20% (Was 25%)
Technique Cost increased to 30 (Was 25)
Charge:
Now applies Confusion instead of Stun
No longer moves Mitch to the Frontline
Technique Cost decreased to 30 (Was 40)
Battle Cry has been redesigned.
Brutal Slash:
Heroic: Deal 3x Physical Damage to all enemies, then apply Bleed to them.
GAMEPLAY/VISUAL
Dead characters no longer gain reduced EXP after battle
When a character is affected by Crowd Control, they gain a resistance to Crowd Control for 5 turns
This resistance makes it so all future CC effects only have a 50% chance to apply
The resistance can’t have it’s turn count reset, so it will always last 5 turns
Cyrin’s Encasement and Zivian’s Mind Freeze status effects are NOT affected by this resistance (But they do apply it)
Blind Hit Rate reduction increased to 75% (Was 50%)
Daze Hit Rate reduction decreased to 25% (Was 75%, was displayed as 30%)
Daze now actually causes characters to lose control
Silence now lasts a random length between 1 and 3 actions (Was always 2 actions)
Silence renamed to Seal
Bleeding renamed to Bleed
Burning renamed to Burn
Chilled renamed to Slowness
Now prevents Instant Casts from occurring
Now increases Mana costs by 50%
Slowness now lasts a random length between 2 and 4 actions (Was always 3 actions)
Stuns now last 2 and 3 turns respectively (Was 1 and 2 turns)
Stun 3 (Original), Time Stop, Curse, and Charm have been officially retired as Main Status Effects
Added the following Main Status Effects:
Confusion: Your actions have a 50% chance to fail. If an action fails, you attack yourself.
Paralyze: Actions have a 25% chance to fail, and Instant Casts don’t work.
Healing Block: Blocks 200, 400, or 600 Healing (Depending on strength). Can only be removed after 750 Healing has been blocked.
Critical Vulnerability: All damage you take is a Critical Hit.
Doom: After Doom times out, you will be instantly killed. Dispelling the effect will not trigger it.
Undead: All healing you receive is dealt as damage instead.
Characters in the Frontline now gain +2% Crit Rate instead of +2% Counter Rate
Characters in the Backline gain +50% Physical Armor (Was +20%)
The Backline now seals alternate Basic Attacks used by melee characters
Characters affected: Spitfire, Luna, Neraz, and Mitch
Weapons affected: Duskfale, Iceripper
Characters affected by Shields now have a display for the exact amount
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