Game
Tide
11 years ago

0.2 Buttons!


took an hour and a half, but i got some menu buttons going.

they dont do anything when you click on them yet, but they have a border, text, and colour. the border and colour have the ability to change colour when moused over to add to the flow. (i hate when buttons dont react on mouseover)

Buttons added:

  1. new game

  2. load game

  3. options

  4. credits

I also added some music for atmosphere.

2 screenshots added to the game page.

  1. dev warning

  2. main menu

what i intend to work on next:

  1. clearing the menu to make way for the game itself

  2. ability to go back to menu from the game

  3. an icon (i already have one made, but haven’t done anything with it)

  4. ability to make buttons with smaller text (for in-game use.)

3 and 4 should only take a few minutes to complete. 1 should be relatively simple (so far i have coded in mind of this) but i may have some issues with 2.

wish me luck :D



0 comments

Loading...

Next up

Not tide related. Using maya and might put it into unity.

Where do these posts get views from?

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

I did this on my 3DS ^^ #Kirby

Some Shadow boss fight gameplay 👾

Path of Kami, running around the shrine area