Game
Tide
11 years ago

0.2 Buttons!


took an hour and a half, but i got some menu buttons going.

they dont do anything when you click on them yet, but they have a border, text, and colour. the border and colour have the ability to change colour when moused over to add to the flow. (i hate when buttons dont react on mouseover)

Buttons added:

  1. new game

  2. load game

  3. options

  4. credits

I also added some music for atmosphere.

2 screenshots added to the game page.

  1. dev warning

  2. main menu

what i intend to work on next:

  1. clearing the menu to make way for the game itself

  2. ability to go back to menu from the game

  3. an icon (i already have one made, but haven’t done anything with it)

  4. ability to make buttons with smaller text (for in-game use.)

3 and 4 should only take a few minutes to complete. 1 should be relatively simple (so far i have coded in mind of this) but i may have some issues with 2.

wish me luck :D



0 comments

Loading...

Next up

Not tide related. Using maya and might put it into unity.

Where do these posts get views from?

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Regional Bulbasaur. #Pokemon

Made my first ever animation.