New stage creator to make your own maps, place objects, customize enemies, alter landscape and more!
Upload your maps and try get high ratings to be at the top of the list!
Added a new stage to Round 1
And in the next big update you will be able to join and play online! Stay tuned!
Other improvements:
Buttons now multiply to match total players so everyone can participate in opening doors
Blinx 2 now shows enemy health when targeting an enemy
Bombs no longer deal damage on hit but instead when it properly explodes
Improved background blur effect and now shows in pause menus
Crystals now have the sweep vortex effect like trash
Items swept in trash now fade out and trash shot out now fades in
Added new hexagon shaped button that permanently opens timed doors
Can now rewind gold after its disappeared e.g. when a boss is defeated
Collectables no longer cast shadows
Trash jiggle before being swept for visual feedback
Menu buttons now also play sounds when highlighting with mouse
Improved fluidity with UI buttons
Pine trees swapped with palm trees in Round 3
Can now press buttons with your clone using rec time control
Input system revamped so that no inputs are missed at low frames
New visual to show which button connects to what door when viewing triggers
Shop more streamlined and should result in less bugs
You can now choose from three presets so you can switch to your favorite design
New water caustic effect in ice caves
New wind particles in sky world
Added a target the player can shoot at to open doors
Added a roulette machine which spits out a reward or a trap
Added an air spring where standing on it will shoot player into the air
Paused enemies now won't be given gravity effects when hit
Prompt UI now matches gameplay look
New character model when playing in Blinx 2 mode (WIP)
Reduced checkpoints, they are now placed midway through longer levels
Updated Round 1 Stage 1 & Boss Stage to use proper geometry from original game
Updated model of fridge trash, Blinx 1 crystals and tom-tom doors
Added a new mini weight trash found in the boss stage of Round 1
Added new filled barrel trash found in various stages
Added a new exploding barrel
Arrows now have a faint glowing light
Collectables now fall to the ground if sweeping stopped before being collected
Trash is now static until a player interacts
Decals on the ground will now warp to the geometry
Guns and ammo now fall from the sky during boss battles
Collectables that have been hit with trash now get displaced
Enemy blips now pulse with the radar
Fixed a bug where looped sounds would stop on a lag spike
Massive amount of tech debt removed
Other various improvements added and bugs fixed










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