Game
Starborne: Sovereign Space
7 years ago

0.7.8.14 Patch Notes


General


  • Covert Ops now spawn ready and no longer require an hour to become available.

  • Fleets can now choose to stay at the station they built.

  • You can now return to the login scene / server list instead of closing the game.

  • Added an option to disband Mercenary cards to receive two copies of lower level Mercenaries.

Bugfixes


  • Fixed a bug causing industrials to return without resources if the construction failed.

  • Fixed an issue causing fleets to return without completing Events and Missions.

  • Fixed a number of sorting issues in the Rankings.

  • Fixed a calculation error causing outposts to have less HP than intended.

  • Fixed a bug preventing escalation probes from disappearing after the mission has been completed.

  • Fixed a bug where OOS penalty wasn’t applied during combat.

  • Fixed a bug causing Rivet Potential to increase Station Influence instead of XP Generation.

  • Fixed an issue causing the Link Coordinates function to display an empty line in chat.

Interface


  • Changed movement filters to “Military”, “Exploration” and “Industry”.

  • Names, Stations and Outposts are now clickable links in reports.

  • Added combined fleet stats to fleet operation tooltips.

  • The player rankings now display profile pictures.

  • Escalation probes now display a tooltip when hovering over them.

  • Replaced the static ship images in the shipyard with rotating 3D models.

  • The HUD now displays server time.

QoL Changes


  • Hovering over a station now highlights all of its outposts.

  • If a station is selected, it will also be selected as the sender when opening the freighter menu.

  • Shipyard now calculates the total stats of ships selected for construction.

  • NPCs now assemble their ships in fleets instead of remaining in the Hangar.

  • Fleet Events that expired without being completed or ignored now spawn in the active state instead of the pending state.

  • Viewing a card no longer closes the cache opening scene.

  • Card selection window now displays how many copies of each card are available.

  • Hovering over conditional stat boosts of a card will now display a tooltip in the card selection view.



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