Game
Spellrazor
10 years ago

0.9.10 - Tutorial edition


A REQUEST: If you’re enjoying Spellrazor at all, please rate it. Your ratings mean a lot, and I really do listen to your concerns and suggestions for ways to make it better. The higher the rating, the more people get to see it and the longer I can keep making games.

Okay, now with that message out of the way - this build includes a bunch of requests made by various people (thanks all - I love hearing your feedback):

  • A tutorial taking you through the basics of playing the game

  • Choice of game modes from the start menu

  • Fixes for Lightning weirdness

  • Simpler opening of vaults (just type the password now, not OPEN xxxx)

  • ‘Daily Challenge’ mode - this is a seed that alters each day. Groovy.

Enjoy. As ever, any problems, please let me know! If you want spoiler-ey help, use the contact form at [www.fluttermind.com].

  • Dene



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So

i may or may not make an full art of some person or i may just leave this like that-

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Levels' maps.

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

New Teasers!

Annie of the stars

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg