Game
Spellrazor
10 years ago

0.9.10 - Tutorial edition


A REQUEST: If you’re enjoying Spellrazor at all, please rate it. Your ratings mean a lot, and I really do listen to your concerns and suggestions for ways to make it better. The higher the rating, the more people get to see it and the longer I can keep making games.

Okay, now with that message out of the way - this build includes a bunch of requests made by various people (thanks all - I love hearing your feedback):

  • A tutorial taking you through the basics of playing the game

  • Choice of game modes from the start menu

  • Fixes for Lightning weirdness

  • Simpler opening of vaults (just type the password now, not OPEN xxxx)

  • ‘Daily Challenge’ mode - this is a seed that alters each day. Groovy.

Enjoy. As ever, any problems, please let me know! If you want spoiler-ey help, use the contact form at [www.fluttermind.com].

  • Dene



2 comments

Loading...

Next up

art comission.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Family band complete!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾

it happens

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

I made a small jungle house.