Game
Spellrazor
10 years ago

0.9.13 - As ever, please rate if you're enjoying Spellrazor


Hi folks,
It’s that spammy release schedule again. 0.9.13 is subtly different. I’ve altered a couple of ‘game design friction’ things that I think make the overall experience better.

  • Pickups now spew out away from the player. This means that you have to backtrack for spells a lot less, which makes the game feel more fluid. It also means you can actually see what chests produce before you pick them up.

  • Spell letters at the bottom now show as RED if they’ve been maxed.

  • Spell letters show a “+” by the side if they’ve just been picked up.

  • Permaglitches in walls are gone, and replaced with yet more story/content stuff.

  • “Spellrazor” is no longer shown white in the console. :-)

I’ve had some reports that ‘Corner’ enemies are sometimes spawning on the same spot. This should be impossible, so I’d be interested if anyone can show this, or give me a seed for the game the elicits this.

I’ve also heard that Grunts will still accurately fire at you while invisible. I tested this today and they seem to totally ignore you if you’re invisible, so I’m not sure what’s going on here.

As ever, I want to thank you for your support. I know this is a weird game, so I appreciate your kindness.



6 comments

Loading...

Next up

Chiaki Nanami!

Successful landing

#screenshotsaturday

Just a Pico sprite

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Why walk when you can jump?

My D&D art for my family so far (WIP if you couldn't tell)

Only true badasses may pass! #conceptart #art #gamedesign

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Sonic and Shadow as Pokémons. #Fakemon