Hi folks,
It’s that spammy release schedule again. 0.9.13 is subtly different. I’ve altered a couple of ‘game design friction’ things that I think make the overall experience better.
Pickups now spew out away from the player. This means that you have to backtrack for spells a lot less, which makes the game feel more fluid. It also means you can actually see what chests produce before you pick them up.
Spell letters at the bottom now show as RED if they’ve been maxed.
Spell letters show a “+” by the side if they’ve just been picked up.
Permaglitches in walls are gone, and replaced with yet more story/content stuff.
“Spellrazor” is no longer shown white in the console. :-)
I’ve had some reports that ‘Corner’ enemies are sometimes spawning on the same spot. This should be impossible, so I’d be interested if anyone can show this, or give me a seed for the game the elicits this.
I’ve also heard that Grunts will still accurately fire at you while invisible. I tested this today and they seem to totally ignore you if you’re invisible, so I’m not sure what’s going on here.
As ever, I want to thank you for your support. I know this is a weird game, so I appreciate your kindness.
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