1 year ago

# 07-02-2024 Devlog


Undertale: Karma's a Bitch Created by MemeForce

Preboot by DR and Nicolás

Reboot by flake. and MemeForce

-Coding-

>New Attacks have been made (3 to be precise).

>Already planned how Phase 1 will work mechanic-wise.

(Reminder: UKB isn't gonna be just a Sans fight, it's just what we're tackling first).

-Music-

>Phase 1.5 has been upgraded.

>Phase 2 has been upgraded.

>Renamed Phase 2.5.

>Renamed Phase 3.

-Sprites-

>Improving the Judgement Hall BG further.

>Trying to get more stuff done.

-Lore-

>Upgraded the concept regarding Phase 2.5 and Phase 3.

>Wrote part of the lore.

>Expanded the skills Sans will obtain.

-Animations-

>Planning to learn Adobe Animate or After Effects, whichever, I have a lot of time for this so I got time to get decent with Memeforce's help.

-Video Production-

>Planning what to release first.



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I am the Official Owner Of the Undertale AU known under the name of Undertale: Karma's A Bitch (Preboot), the link to this page is right here.

https://gamejolt.com/c/Karma-s-a-bitch-wqdfib

Alongside with dajtr (2nd Owner) we plan to remake this old version of the AU

Some testing I made for the upcoming videos.

Logo by Kazo (https://www.deviantart.com/kazodosprites)

Sprite Progress guys!

-Game Progress-

Dialogues haven't been added, this is just a showcase of the first attack for the Sans fight

Sprites by @Salocinick

Coded by epiksnack with help from vorti and laisatheneko

Again, this is a showcase, nothing here may be final.

Official Judgement Hall Phases.

Any questions just ask.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698