Game
Spamocalypse: Aftermath
9 years ago

1.0.0 and release trailer


Finally, after two years, Spamocalypse has reached 1.0.0, following some feedback from my brother. He suggested that I add a way to hide the map or notes without having the click the close button; this can be done by pressing Escape or F/M (notes and map, respectively). He also pointed out a camera rotation bug where the player was able to rotate themselves upside down - something I didn’t catch, as my Linux machine seems to limit the rotation to a 90 degree window.

I also have a release trailer, which I will post separately.



0 comments

Loading...

Next up

Demo for version 0.4

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Cash Banooca