Next up
Fully procedural fish material. Could still be expanded but this will make genetics a lot more built in rather than just being a hacky stat increase + markings. Still exploring this.
Working on my 2d art skills, threw together this simple top down demo. I have a vague idea for a game I want to prototype. It's setup in a way where I can easily swap the sprites of each body part, good for armor, hats, etc.
Ranged and melee combat. Lots of parameters to tweak for different weapons. Eventually I might move it into a big data structure if I end up continuing this.
Hey all, I went a bit silent because I ended up hitting a bit of a burnout. I tried out a couple different side projects that I've been silent on here. Now I'm testing some things and tech for a sort of "re-imagining" of FinLab. (No promises yet)
Took me way too long to remake the animations, but here she is.
merged my sims build mode thingy with my A* test. Really cool to see the two systems interact very well together. There's probably some edge cases but I'm pretty happy with this.
That's absolutely wild. 3 solo games and one collab later, here I am. Glad to make GameJolt my home!
Progress. It looks a bit less crappy now.
Taking things very slow, and I'm still testing the waters (no pun intended). Also have had some more important life things come up. But a proper camera system, and general visual improvements. I want you to be able to follow individual fish too.
Non-artist attempts an RPG protagonist. An actual artist could do this faster and better but anyways. Now I gotta redo all of my animations.










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