
Next up
Cool death screen that took me too long. Still not perfect but whatever.
Silly fella 🧙🏻♂️
Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
The mismatched art style was annoying me so I pixelized most of the new art.
🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.
Portal
Hey all, I went a bit silent because I ended up hitting a bit of a burnout. I tried out a couple different side projects that I've been silent on here. Now I'm testing some things and tech for a sort of "re-imagining" of FinLab. (No promises yet)
Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.
Getting some UI stuff done. With full controller support. Working on a pause menu.
Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)











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