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2 days ago

Fully procedural fish material. Could still be expanded but this will make genetics a lot more built in rather than just being a hacky stat increase + markings. Still exploring this.




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Cool death screen that took me too long. Still not perfect but whatever.

Silly fella 🧙🏻‍♂️

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

The mismatched art style was annoying me so I pixelized most of the new art.

🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

Hey all, I went a bit silent because I ended up hitting a bit of a burnout. I tried out a couple different side projects that I've been silent on here. Now I'm testing some things and tech for a sort of "re-imagining" of FinLab. (No promises yet)

Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.

Getting some UI stuff done. With full controller support. Working on a pause menu.

Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)