Game
Spectrum Shift




5 months ago

1.0.6 Anomalies mechanic, UI rework, Animatronics mechanic, Motion blur, smoothness and optimization

Changelog ↓ 


📝 New Anomalies System The Anomalies system is almost ready! Now you’ll have a paper form where you can pick the room and the anomaly, and a fax where you can report it. The anomaly generation is currently in the works, so expect some thrilling surprises soon!

🛠️ Animatronics Handler System The Animatronics Handler system is up and running! The final steps are to add the models, animations, and post-processing effects. Once those are in, the system will be fully functional and ready to go.

🎮 New UI Design A fresh new UI design is here! Instead of on-screen text, now when you look at an interactable object, a 3D interact sprite will show up. Plus, I’ve redesigned the UI labels to make everything more intuitive.

🌆 Environment Upgrades The environment has been updated, and now, at 5 AM, you’ll see a dramatic transition as the environment shifts to a red hue. This adds a new layer of intensity to the atmosphere!

🔧 Motion Blur Implementation I’ve also added motion blur to enhance the smoothness of the visuals. It slightly lowers the FPS but significantly improves the fluidity of movement. There are two modes available:

  • SRJF: This mode applies a linear blur based on camera movement.

  • GMB: This mode applies a blur based on the speed of the camera movement, adding more dynamic effects.

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Both modes perform best when the FPS is capped at 90, and it’s important to choose the right blur strength for your system to get the best experience!

That’s all for this month! Thanks for your continued support, and stay tuned for more updates coming soon! 😊



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