Added a new enemy type, “Packed Enemies”
Added a new map, “Long Walk”
Cannon Changes
Violent Explosions now stuns enemies and no longer sends extra bombs everywhere
Sharpened Outer Layer replaced by Grouped Explosions
Stun duration now transfer through enemy children
Endless Changes
Starting Cash increased ($250k -> $500k)
Drill Sniper should look at the enemy it’s attacking
Next up
Colorful Factory Announcement
Have A Restful New Year!
Devlog - 2/5/2025
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Bandana Dee the Dream Friend
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
"Our work is never over" they said.
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