Game
FNaF World XL
1 year ago

1.1.11


New build is up in Early Access. Didn't get a chance to thoroughly test it, so honestly I'm expecting to hear about something that's still broken within the next 48 hours.

New Content needed for a fix:

-A new "enemy" has been added that can only be encountered by catching it in DeeDee's Fishing Hole, and only if the team does not have all 40 of the original roster. If I coded it right, this battle should guarantee a Challenger will appear.

Battle:

-Added additional failsafes so that the stupid shared Enemy object is less likely to get stuck offscreen while swapping in Challengers

-Fixed issue where the recent "check which party members are alive" global object was not resetting it's values before returning to battle

-Fixed issue where sidequests involving Pinwheel Circus/Funhouse were saving their data to their old tracking spots instead of the new ones

-Slight change to how Snowball calculates its stats

-Buffed Pyrite Freddy's psychological damage

DeeDee's Fishing Hole:

-Fixed issue where some fish in the lake would not award tokens upon catching them

NPCs:

-Fixed issue where objective text wasn't being hidden when a sidequest is accepted/declined

-Fixed some formatting on one of the item descriptions

-Fixed a typo in one of Pam's lines



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Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Motivation has returned in a substantial enough way.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

First signs of danger.

The more things change, the more they stay the same.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

It's been a long time coming...

Yeah, we're doing this.

How about we change things up?