Game
FNaF World XL
2 years ago

1.1.11


New build is up in Early Access. Didn't get a chance to thoroughly test it, so honestly I'm expecting to hear about something that's still broken within the next 48 hours.

New Content needed for a fix:

-A new "enemy" has been added that can only be encountered by catching it in DeeDee's Fishing Hole, and only if the team does not have all 40 of the original roster. If I coded it right, this battle should guarantee a Challenger will appear.

Battle:

-Added additional failsafes so that the stupid shared Enemy object is less likely to get stuck offscreen while swapping in Challengers

-Fixed issue where the recent "check which party members are alive" global object was not resetting it's values before returning to battle

-Fixed issue where sidequests involving Pinwheel Circus/Funhouse were saving their data to their old tracking spots instead of the new ones

-Slight change to how Snowball calculates its stats

-Buffed Pyrite Freddy's psychological damage

DeeDee's Fishing Hole:

-Fixed issue where some fish in the lake would not award tokens upon catching them

NPCs:

-Fixed issue where objective text wasn't being hidden when a sidequest is accepted/declined

-Fixed some formatting on one of the item descriptions

-Fixed a typo in one of Pam's lines



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Next up

Yeah, we're doing this.

That time of year again.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

New look, new direction.

New project is having a fun, early outing.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

I might be having too much fun with this process...

I think I know what needs to be done to shake up XL's next public appearance...

Suppose it was about time that some of these skills got a little extra kick.