And before anyone panics over this tweak to Hocus Pocus's mechanics, I should mention that this has a low chance of working and only lasts a few seconds.
Next up
Motivation has returned in a substantial enough way.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
New look, new direction.
That time of year again.
I might be having too much fun with this process...
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Yeah, we're doing this.
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