Game
FNaF World XL

7 months ago

How about we change things up?


And before anyone panics over this tweak to Hocus Pocus's mechanics, I should mention that this has a low chance of working and only lasts a few seconds.

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New look, new direction.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

Motivation has returned in a substantial enough way.

Figured it out.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

I might be having too much fun with this process...

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.