Game
FNaF World XL

1 year ago

How about we change things up?


And before anyone panics over this tweak to Hocus Pocus's mechanics, I should mention that this has a low chance of working and only lasts a few seconds.

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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Motivation has returned in a substantial enough way.

That time of year again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

It's been a long time coming...

Suppose it was about time that some of these skills got a little extra kick.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I might be having too much fun with this process...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!