And before anyone panics over this tweak to Hocus Pocus's mechanics, I should mention that this has a low chance of working and only lasts a few seconds.
Next up
The more things change, the more they stay the same.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
First signs of danger.
That time of year again.
Suppose it was about time that some of these skills got a little extra kick.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
I might be having too much fun with this process...
Figured it out.
New look, new direction.











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