Game
Ghost Hospital
5 years ago

1.3.2 Bugfix


Hey, here's a bugfix patch. If you don't want to lose your progress, just copy the www>saves from your old version to your new one!

  1. Fixed a bug that caused fights with Seeping Corrupted to softlock the game in some instances

  2. Fixed a bug that caused Robin to show up when she's supposed to be invisible

  3. Fixed a bug that caused a tile to the right of Minerva to be impassable

  4. Fixed a small dialogue cutoff bug

  5. Leaving the North Wing from the wrong door no longer causes the player to be stuck in a black screen.

  6. Reaching Lv. 12 and having the Bonesaw no longer causes an uncloseable notification to appear.

Thanks to everyone who reported these!



0 comments

Loading...

Next up

1.3.0 Is Live!

This was supposed to launch in November!

Oops!

I'll list the changes below the cut.

Halloween update!

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc