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1 year ago

1/3 New Menu´s and Animation + script reduced to one quarter (1/4). this is the first of three contributions.


  • many new menus have been added, as well as new animations such as transitions.

  • level can already be stored, encrypted and read in an external directory.

  • I was able to reduce the script that is responsible for scrolling through the levels to 1/4 of the size. (it's also endless, not like the old script where you had to expand the script for each page.

interested? then Wishlist it on Steam.

Gamejolt: https://gamejolt.com/games/SlimeJumper/434254

Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate_Jump/



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Here you can see the weapon in action ;D

this is my new project: Cybernaut. in this game you will traverse cyberspace as a cybernaut and encounter some obstacles along the way.

what do you think of the design so far?

So it's 1 o'clock at night but I'm almost done, only my hands are missing!

----- major update | demo version 0.1.3 -----

------| new |------

- New Ui Animations

- New Text Font

-------| Bug fixe´s |-------

- Menu Movement fixed

the body is as good as finished. :D

Platforms are coming back, with an important new feature!

The platforms are finally back with an important new feature. Now it is possible to set an infinite number of points from which the platform can move back and forth instead of just 2.

----- major update | demo version 0.1.2 -----

------| new |------

- The first five levels in ‘Adventure’ mode have been added.

- New button layout

-------| Bug fixe´s |-------

- Slime no longer floats slightly above the ground.

Demo Update: 0.1.1

New:

- Particle effect when the player jumps

- Button for Mobile to open the pause menu

Bugfixes:

- Auto-run after game paused

I'm in the process of reworking the character on the right you can see the result so far. (of course I'm not finished yet) but how do you like it so far?

i'm in the process of redesigning the weapon. on the left you can see the result so far.

what do you think?