Version 1.4.0 - TDTest Mega Update:
Added a new map, “Loop”.
Greatly improved targeting.
Sharpshooter should now work properly on Bladesaw.
Octogon Shooter’s ability should no longer continue if the Octogon Shooter is sold.
Changed the visual placement marker slightly.
Pathing fixed slightly for smaller enemies on #OOF.
0/x/x Aura Booster, 1/x/x Aura Booster, and 2/x/x Aura Booster no longer stacks. Also changed how Aura Booster’s attack rate buff is applied.
Cash Producer is no longer buffed by Aura Boosters.
Boss children now spawn with decreased health if the Boss parent had less than 0 health remaining.
Oceanic Ship can no longer be placed on fake track on #OOF.
Increased health ramping in Endless.
More than 3 Oceanic Ships can no longer appear in River Challenge #1.
Map Toughness renamed to Map Difficulty.
Changed Octogon Shooter’s ability pattern slightly.
Added 2x game speed (left click on start round).
Water tiles should now be usable when clearing every tower on screen in Sandbox.
Pressing Shift and Enter now triggers abilities in Robotic Mode.
General speed changes
Crossbow projectile speed decreased.
Cannon projectile speed decreased.
Oceanic Ship projectile speed decreased.
Machine Gun projectile speed increased.
Power Charger projectile speed decreased.
Aura Booster lane projectile speed decreased.
True Annihilator projectile speed decreased.
Enemy movement speed decreased.
Added Classic Mode
Hidden somewhere in the Main Menu.
Use only the first 10 towers.
No Ultimate Upgrades.
3 difficulty types.
Uses v0.1.0 balance and upgrades.
Round Changes
Buffed rounds 1, 2, 3, 4, 18, 41, 44, 94, and 98.
Nerfed rounds 11 and 24.
Crossbow Changes
Ability (2/2/2) base tower attack rate decreased (5x -> 4x), applies a 2x attack rate buff on all other Crossbows.
Sporadic Reloading (Ultimate) attack rate decreased (0.13s -> 0.17s), cost reduced ($4000 -> $3000), and pierce increased (4 -> 6).
Ability (Ultimate) applies a 4x attack rate buff on all other Crossbows.
Octogon Shooter Changes
Ability (2/2/2) pierce increased (5 -> 8).
Blazing Cover (Ultimate) damage increased (3 -> 4), damage to bosses increased (3 -> 12).
Ability (Ultimate) damage increased (3 -> 5), pierce increased (5 -> 8).
Cannon Changes
Violent Explosions (2/x/x) damage to bosses decreased (10 -> 8).
Grouped Explosions (x/x/2) damage to bosses decreased (5 -> 4).
Grouped Explosions now do +1 damage with Violent Explosions.
Ability (2/2/2) damage increased (200 -> 300).
Bombing Range (Ultimate) can now deal damage to explosive-immune enemies.
Ability (Ultimate) damage increased (600 -> 900) and can now deal damage to explosive-immune enemies.
Oceanic Ship Changes
Take Down Machine (Ultimate) attack rate increased (0.75s -> 0.25s), doubles attack rate of all other Oceanic Ships, cost reduced ($15000 -> $12000), and arrow damage increased (1 -> 2), take down occurs less often (5 attacks -> 15 attacks).
Machine Gun Changes
Boss Crusher (x/x/2) can now deal damage to sharp-immune enemies.
Ability (2/2/2) damage increased (500 -> 750), pulse rate increased (0.5s -> 0.4s), and blast radius increased (180 -> 300).
Ability (Ultimate) damage increased (1000 -> 1500), pulse rate increased (0.5s -> 0.4s), and blast radius increased (300 -> 480).
Power Charge Changes
Super Charged (Advancement III) damage increased by (2/2/2 ability - 30 -> 50, Ultimate ability - 45 -> 75).
Aura Booster Changes
Sharp Shooter (x/2/x) replaced by Recharger (nearby abilities recharge 25% faster). Cost reduced from $10000 to $7500.
Better Projectiles (x/x/1) replaced by Sharp Shooter (works exactly like the old Sharp Shooter except projectile damage is reduced to 3 (from 5) and pierce is reduced to 10 (from 20). Attack rate is reduced to 8s (from 6s). Cost increased from $1000 to $2500.
Super Projectiles (x/x/2) replaced by Improved Shots (increases projectile damage to 5 and pierce to 20. Attack rate is increased to 4s. Cost increased from $3000 to $10000.
Super Powers (Advancement IV) increases Recharge effect to 50% when Aura Booster has its Ult upgrade.
Enemy Changes
Non-boss enemies stun cap increased (1 second -> Infinite).
Hard Crusher stun cap decreased (1 second -> 0.5 seconds).
Extreme Crusher can no longer be slowed or stunned.
Ultimate Crusher health increased (999,999 -> 1,500,000).
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