Game
FNaF World: Fixed

5 months ago

1.8.3 Patch notes


All versions

  • General

    • Backgrounds that show the current area now have their sprite fixed if the 'resetpos' value is called;

    • Saving playtime is now more consistent.

  • Party creation

    • Fixed the possibility of a bug where the characters' icons flash repeatedly. This issue has been known for years, and if it still happens after this fix, it's a problem with your GPU, not the game.

  • Overworld

    • The battle cooldown is now stored in the save file, meaning you can't abuse opening/closing one of the menus to reset the timer and never get a random encounter;

    • Fixed brief screen shaking persisting from previous battles.

  • Subworld 1

    • Fixed the layering of mobile controls;

    • Patched the movement not working properly due to an oversight (bug found by @FlippyDeveloper ).

  • Creator's Room

    • Fixed a notorious bug where, by getting the update 2 ending twice in the same save file, you would get stuck in the credits sequence every time you entered such save (bug found by @SecurityAlert ).

  • FNaF 57

    • Removed leftover debug commands.

Mobile

  • General

    • The game now saves if the application is closed;

    • Patched a bug where, if forced D-pad movement was active, touching anywhere on the screen and then on the joystick would cause it to not work properly (bug found by @DrKoriacz);

    • Returned some audio behavior that was for some reason inactive.

  • Overworld

    • In battles, the running state would not be turned off if the current party died. This has been fixed (bug found by @DrKoriacz);

    • Fixed the fade-out effect for the death effect when an enemy or party member gets killed.



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