All versions
General
Backgrounds that show the current area now have their sprite fixed if the 'resetpos' value is called;
Saving playtime is now more consistent.
Party creation
Fixed the possibility of a bug where the characters' icons flash repeatedly. This issue has been known for years, and if it still happens after this fix, it's a problem with your GPU, not the game.
Overworld
The battle cooldown is now stored in the save file, meaning you can't abuse opening/closing one of the menus to reset the timer and never get a random encounter;
Fixed brief screen shaking persisting from previous battles.
Subworld 1
Fixed the layering of mobile controls;
Patched the movement not working properly due to an oversight (bug found by @FlippyDeveloper ).
Creator's Room
Fixed a notorious bug where, by getting the update 2 ending twice in the same save file, you would get stuck in the credits sequence every time you entered such save (bug found by @SecurityAlert ).
FNaF 57
Removed leftover debug commands.
Mobile
General
The game now saves if the application is closed;
Patched a bug where, if forced D-pad movement was active, touching anywhere on the screen and then on the joystick would cause it to not work properly (bug found by @DrKoriacz );
Returned some audio behavior that was for some reason inactive.
Overworld
In battles, the running state would not be turned off if the current party died. This has been fixed (bug found by @DrKoriacz );
Fixed the fade-out effect for the death effect when an enemy or party member gets killed.
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