Trivia
This should be the last one, right?
Changelog
All versions
Overworld
Fixed some layering issues;
Fixed a bug where the player could still take damage after the battle is over;
Patched an oversight where dying enemies could get jumpscared;
The 'hot cheese' puddle no longer damages party members when disappearing;
The 'hot cheese' puddle now disappears when all enemies get killed, like in the original game;
The 'snowballs' enemy move now deals the proper amount of random damage;
Patched some issues related to the unstuck mechanic pushing players inside walls;
Fixed a bug where it was impossible for both parties to have the jumpscared visual effect on;
Patched a bug where enemies would occasionally ignore damage;
Changed slightly the player hitbox to avoid some overlapping issues with the background, and also make collisions more like in the original game;
All lanterns in caves now are in a consistent layer above the player's;
The enemy's 'waterhose' and 'unscrew' moves now can't kill party members if the battle is already over.
Loadout
Selecting 'reset' now resets the special bytes too (fan and pearl).
Fredbear's dialogue
When leaving the frame, the loading screen will no longer appear if loading screens are disabled.
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