Game
Air Bags


4 years ago

1 Week of Game Dev - Part 6


This went differently than I thought.

Here's a preliminary map of positions and how they interact with each other.
All plans subject to change or get thrown out the window.

But doing this gives me something to aim at, and a better understanding of the back-end parts that need to be in place for each game.

With that in mind, and after creating this, it seems the next logical steps would be:
- Define and create the mini-game(s?) for the Craftsmen
- Define and create the mini-game for the Captain
- Wire it all up so each game dumps the correct stats into the server, and each other game correctly pulls those stats
- Cross fingers
- Balance, tweak, and tune

The weapons mini-game isn't getting worked on for now- for a couple reasons. 
First, it's a consumption game- it doesn't provide "resources" for other players- only consumes resources.
Second, a number of things about how the game should work need to be decided / prototyped / pondered about before tackling it.

So that leaves 5 tasks... and just over 36 hours. Better get started!



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1 Week of Game Dev - Part 2

1 Week of Game Dev - Part 5

1 Week of Game Dev - Part 4

1 Week of Game Dev - Part 3

1 Week of Game Dev starts now!

1 Week of Game Dev - Wrap Up

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).