6 months ago

1 year on Gamejolt!

To be honest, I only started being active in this a few months ago (and started out by complaining about the algorithm), I didn't understand how the community worked (I still don't) but I already took a look on game sharing!

#spawnday




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"Here I come, rougher than the rest of them

The best of them, tougher than leather

You can call me Knuckles, unlike Sonic I don't chuckle"

#knuckles #sonic #fanart

Kumper is now back in development!

It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.

This build is now playable too!

Late #Mario #fanart for #MarioDayArt!

#MarioDayPowerUp My favourite Mario power up is the propeller hat.

#SuperMario #MAR10

Em 2024, esta comunidade nasceu, mas agora é o ano onde vai crescer!

2024 was the year of birth of this community, and this will be the year where it will start to grow!

I'll try to keep this community somewhat active, at least a few posts per week.

#ScreenshotSaturday A bunch of progress today!

Added a title screen (still W.I.P) and working on a flower themed level where I'm trying out the slope tiles (I'll still reconsider if this really fits the gameplay style.)

#Kumper #KumperSocks

Bem-vindos ao Scratch Jolt!

Antes de tudo, lê as regras na descrição da comunidade! (Anda para baixo para veres as regras em português)

Welcome to the Scratch Jolt Community!

Make sure you read the rules located on the community's description!

Watch your head!

Working on a cave themed level, which it will make a huge part of the story (Yes, there's going to be a plot in this!)

#Kumper #KumperSocks

#FanArtFriday I never played #Undertale (only a lil bit of Deltarune I), but I somehow used to be obsessed in this lol, I watched gameplays of insane fan-games and those "oh oh oh oh oooh oh stronger than you" fan animations LMAO

#sans #fanart

#WIPWednesday Some more progress on #Kumper: 0.2.0!

Revamped the whole level and added some more features, the first level is now more focused in teaching the player the main mechanics and how the levels are usually designed in this game.

A preview of what the box-art of Kopsocks will look like!

It was kinda hard to make it, I had to remove some additional art just to make the logo fit in... Less is more anyways!

There's going to be more variants of the box-art, like localized box-arts.