

1 year on Gamejolt!
To be honest, I only started being active in this a few months ago (and started out by complaining about the algorithm), I didn't understand how the community worked (I still don't) but I already took a look on game sharing!
Next up
Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
Late #Mario #fanart for #MarioDayArt!
#MarioDayPowerUp My favourite Mario power up is the propeller hat.
#ScreenshotSaturday A bunch of progress today!
Added a title screen (still W.I.P) and working on a flower themed level where I'm trying out the slope tiles (I'll still reconsider if this really fits the gameplay style.)
Watch your head!
Working on a cave themed level, which it will make a huge part of the story (Yes, there's going to be a plot in this!)
#FanArtFriday I never played #Undertale (only a lil bit of Deltarune I), but I somehow used to be obsessed in this lol, I watched gameplays of insane fan-games and those "oh oh oh oh oooh oh stronger than you" fan animations LMAO
#WIPWednesday Some more progress on #Kumper: 0.2.0!
Revamped the whole level and added some more features, the first level is now more focused in teaching the player the main mechanics and how the levels are usually designed in this game.
A preview of what the box-art of Kopsocks will look like!
It was kinda hard to make it, I had to remove some additional art just to make the logo fit in... Less is more anyways!
There's going to be more variants of the box-art, like localized box-arts.
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