Game
Koppy Kopsocks


7 months ago

A preview of what the box-art of Kopsocks will look like!

It was kinda hard to make it, I had to remove some additional art just to make the logo fit in... Less is more anyways!

There's going to be more variants of the box-art, like localized box-arts.




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Looking for feedback!

I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!

Is the platforming frustrating? Does the controls suck? Please let me know!

Koppy went through many changes, every look with its own personality!

It all started with a prototype Scratch game in 2022, now we're in 2025 with a Gameboy game on its Beta/Demo phase!

Read article to know more about every design and each prototype!

After almost 1 month in silence... This new build is finally done!

So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)

Anyways, I just added more in-game cutscenes! Here's one right here!

Name change! Kumper Socks is now Koppy Kopsocks.

This name change was made for a particular reason (the same reason as why Pac-Man didn't stick to Puck-man).

The logo will be updated later.

(The 0.4.0 build with the rebrand is now avaliable!)

THE THREE GOLDEN HEADS

The first head roars, the second growls, and the third hisses.

Kumper is now back in development!

It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.

This build is now playable too!

Updating the game pages with some new fresh art of the game!

Koppy is charging up his jump to reach that platform far in the sky and collect the medal... can he make it?

noodle shaped dragon thing

Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.

SPOOKY UPDATE

This project has been dead silent for months, but now its back from the dead! (no pun intended)

I'm doing changes to the controls from the feedback I got in Reddit:

- You now use the B button to charge a jump;

- Double tap arrows to sprint