Game
Undertale: Kindred Spirits
4 days ago

10k Followers Special Devlog!


Hey there... [303h5bn0 f-as=dfij3b3205ytgabsd da-93y2gb1==] purrsum here!

It's been a hot minute since our last development update, and during that time it seems you guys learned how to perform mitosis and got the game's page to 10,000 followers! Thank you all so much for your interest, here's to hoping we can get the followers count to 69,420 for the next extra special devlog coming in 40 more years.

You know what else is "10"(k) besides this game page? Correct! It's this game's number of bug reports and lore purist comments summed up. Also, Undertale has been released 10 years ago! You might've heard of a certain pair of streams that might've been the talk of the town among lore experts and fans in general. Undertale's 10th anniversary was celebrated with 2 streams featuring "toby" and "radiation fox" replaying the entirety of Undertale's True Pacifist route, modded with new stream-only content for charity. The streams featured great new content including things such as: the official design for Old/New Homes, Spamton eats big fry, Mettaton relives his high school drama days and Onion-san has a home underwater.

...

That's right, now Old Home has an official entrance and an official color palette. We recently put out a patch that modifies the color palettes of Ruins and Old Home during the later half of the Prologue. From our team's perspective, we see Old Home that's been revealed during the streams as a much more abandoned version of its former glory. During the time UTKS takes place in, we see Old Home as a crumbling city, still kicking with life, yet despite that, during the "Night" segment it will resemble the palette from the streams, except maybe not nearly as dark and gloomy.

For the first few minutes once I found out about Old Home I panicked, feeling upset that Toby would add new lore and area designs a decade after the game's release, retconning our work and not even allowing us to explore what's new. Thankfully, I quickly came to terms with it and we as a team accepted how it could be represented in our fangame without removing any of our own Old Home's identity in the process.

In general, my perception of Undertale as a game changed over the years as I grew up and learned more about how the writing process works, my views shifted from silly RPG games to darker psychological media. I'm grateful to Undertale as a game for introducing me to this medium that allowed me to experiment with narrative design in my own projects, allowed me to slowly but surely refine my own skills in several art mediums. I hope you guys had a great time with the 10th anniversary! Now, for the real meat of the devlog.


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... not much.

We've been cracking down at writing for the past months with little progress. A mix of jobs and school taking up most team members' time, it's been troubling to come together and just finish the writing and get all the ideas out and polished. We've got about 70% of the Sewers' Amity ("neutral") route written not including battles, and about the same percentage of the Sewers' layout designed. We have a very clear idea of the way the story of the Sewers will go, so we're confident with sharing more teasers related to it.

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Re-re-introducing... Tortule! Illustrated for the character profile, as well as dialogue sprites by @Cototo .

He's replacing what used to be Artentide's role as the "main boss" of the Sewers. With an expanded backstory and personality, Tortule now serves as a great introduction to the girls' journey and the story's themes. With this updated design, hopefully our vision for their character becomes clearer and clearer! (it hasn't changed much...)


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Around the time that our Underevent trailer premiered, we got a couple more team members from our community such as crystalsdreaming (creator of Ivy's Justice, composer and writer) and @Cototo (outstanding artist, writer; tortule design expert).

crystalsdreaming's first task as a composer on the team was to finish a new version of the game's intro theme in order to suit the context of the story better. This has been a long time coming, since we already had ideas and concepts for this new intro theme lying around before the prologue's release (originally drafted by me and @Game8Me3 ), and its main motif even leaked a little bit into the game's main menu theme, which is most commonly just a bite-sized version of the intro theme both in Undertale and a lot of other story-centered fangames such as this one. Needless to say, they've done a great job! You can look forward to his music accompanying future areas, possibly including the Sewers!


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We've got an updated Cover Artwork drawn by me! purrsum. The previous cover artwork didn't make any sense and looked lackluster so here's a change to that. It also subsequently represents a few themes of the story better in a much less abstract way, meanwhile showing off a real interaction that happens at several points in the sewers.

This Cover Artwork will be the last one either in general, or for a very long time. My art style's gone through many iterations and this is probably the closest I'll get to drawing somewhat consistently and competently, until maybe like 5 more years into the future idk. Maybe we'll have a new cover artwork in 5 years and it's gonna look like one of those renaissance paintings. Time will tell!


And that should be it for this devlog. My personal situation hasn't changed much, unfortunately, but I'm still kicking. Thank you for reading, and happy late 10th anniversary to Undertale! Here's to hoping we'll get another epic Old Home expansion in 10 more years.

Everyone always comments worrying about the game's development, but I assure you that unless you see a new devlog pop up saying "this one's canned y'all!", then we're still kicking and maybe sometimes we just don't have as much free time as we wish to spend on this little hobby of ours.

Have a great day and stay patient!

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