Testing Stuffs
Simply put: an interaction test. It was successful. ᕕ( ᐛ )ᕗ Uhm... let's see, what else is there to say uhmm...
The Sequel: Actual Dialogue
Aight so the reason for it being called "Actual Dialogue" and not JUST "Dialogue" is because the Interaction test was originally called "Dialogue", but then I made the actual dialogue test and thus that became "Interaction" and this stayed as "Actual Dialogue"... I think I made sense there. 
Anyhow, uhm, the dialogue test features a textbox for dialogue, which'll be used in-game (nahhh reallyyy???). There's two interactable thingies: a star to your left and a bomb goober to your right. The star tests out portrait-less dialogue and text delay, while the bomb goober recites 1Eggs' "Jackie's Box" parody, testing out portrait dialogue... or smth. Yeh.
This prototype features a main menu, a work-in-progress prologue (but a functioning one! :D), and the version of Greenwood Woods that was shown off in the previous prologue from two months and eleven days ago. Enjoy! 
And Lastly, the One Shot Wonder is Scrapped
The One Shot Wonder is scrapped for but one reason: Why doesn't Tamira just use their garand rifle to do the Merciless Ending?? Are they stupid??

Worry not, the Merciless Ending and End of Tyranny Endings will still be doable, just without needing to talk to someone for a goofy-looking revolver that can only be used on bosses for some reason. Plus, it saves my lazy ass more time 'cause I got less to code now, heh.
(When I get to the coding part tho.)
And that's about it for this one. From this point foward, Garand Magus is more of a side-project I'm doing for fun, since I'm too caught up with other stuff (composing for Toolbox Mayhem, high school stuffs, efc.) to make it more of a priority lol. 
















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