HOWDY!
This last month has been very busy. Indeed, I decided to deal with several parts of the game that required necessary adjustments.
I started working on the game a few years ago. The project has evolved a lot since then, mainly regarding its narrative direction. Howewer, this evolution has had significant impacts on the heart of the game, namely the repercussions of your doings in the In-Between.
Unfortunately, the code of the game as I conceived it at the start was not very flexible regarding the implementation of my new intentions. I gathered all my courage and decided to clean up all this pretty mess.
This is not really the kind of progression that is very interesting to share through a newsletter, but it was a necessary step in the development of the game because now I can finally fully dedicate my efforts to the integration of new content without wasting time on the code!
In brief: I can add a ton more of those kind of nice little things :D
Besides this big work of refactoring, my dialogue writer; my new sound designer; my composer and myself worked a lot on integrating their creations into the most updated version of the game. As usual, She makes me understand that I should not tell you too much about it… But I can not resist the idea of sharing a new composition. This is not its final version, but it should already be enough to titillate your curiosity ;)
You can listen to it by clicking right here.
(from Siddhartha Barnhoorn)
Last but not least, from 17th to 21th May I will be attending the Stunfest festival taking place in Rennes, France. Don’t Kill Her will be showcased in the indie space! So if you are around, do not hesitate to come visit me and get your hands on the latest version of the game. I am really excited to gather feedbacks of this new version and I will be happy to share them with you through this newsletter.
The best is yet to come! Thank you again for your patience and support. She and I are super grateful.
Your dear Forever, Wuthrer
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