Game
Floating Sandbox
3 years ago

187.5 and 24,300 - or, Second Performance Update!


Dear shipmates,

Stick in your mind these two measurements: 187.5 and 24,300. They are the measurements of our "large benchmark bar" model with the current implementation and parameters of the spring relaxation algorithm in Floating Sandbox 1.17.5: bending is 187.5, and CPU time per-frame is 24,300μs. These are neatly explained in the second post of our series, which you may find at https://gabrielegiuseppini.wordpress.com/2023/04/23/adventures-with-mass-spring-networks-part-ii/.

msn-6.png

These numbers are the starting point of our quest to improve performance and rigidity of the simulator. As we experiment with different algorithms and optimizations, any bending measurement lower than 187.5 or any CPU time lower than 24,300μs will signify an improvement for the upcoming Floating Sandbox 1.18.0 update.

You may track our progress with these improvements by following our blog series. Keep on eye on these numbers!

1
1
1


9 comments

Loading...

Next up

1.12 Screenshot #1

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname