Game
Floating Sandbox
3 years ago

187.5 and 24,300 - or, Second Performance Update!


Dear shipmates,

Stick in your mind these two measurements: 187.5 and 24,300. They are the measurements of our "large benchmark bar" model with the current implementation and parameters of the spring relaxation algorithm in Floating Sandbox 1.17.5: bending is 187.5, and CPU time per-frame is 24,300μs. These are neatly explained in the second post of our series, which you may find at https://gabrielegiuseppini.wordpress.com/2023/04/23/adventures-with-mass-spring-networks-part-ii/.

msn-6.png

These numbers are the starting point of our quest to improve performance and rigidity of the simulator. As we experiment with different algorithms and optimizations, any bending measurement lower than 187.5 or any CPU time lower than 24,300μs will signify an improvement for the upcoming Floating Sandbox 1.18.0 update.

You may track our progress with these improvements by following our blog series. Keep on eye on these numbers!

1
1
1


9 comments

Loading...

Next up

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

1.12 Screenshot #1

We are under attack!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Have a good Boi

Just a Pico sprite

So here's the first of the zodiac signs i will make for the next weeks.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698