Game
Floating Sandbox
3 years ago

187.5 and 24,300 - or, Second Performance Update!


Dear shipmates,

Stick in your mind these two measurements: 187.5 and 24,300. They are the measurements of our "large benchmark bar" model with the current implementation and parameters of the spring relaxation algorithm in Floating Sandbox 1.17.5: bending is 187.5, and CPU time per-frame is 24,300μs. These are neatly explained in the second post of our series, which you may find at https://gabrielegiuseppini.wordpress.com/2023/04/23/adventures-with-mass-spring-networks-part-ii/.

msn-6.png

These numbers are the starting point of our quest to improve performance and rigidity of the simulator. As we experiment with different algorithms and optimizations, any bending measurement lower than 187.5 or any CPU time lower than 24,300μs will signify an improvement for the upcoming Floating Sandbox 1.18.0 update.

You may track our progress with these improvements by following our blog series. Keep on eye on these numbers!

1
1
1


9 comments

Loading...

Next up

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

1.12 Screenshot #1

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Runestones: from concept to in-game model🗿

Just a Pico sprite

Strange Umbrella

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!