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1999
3 years ago

1999 Devlog Pt. 14: Allocation

In all seriousness, I actually have a bit of a plan on how to allocate my work, so, what I'll do is essentially start on the nights/office controls right now and think of mechanics, and then also working on the story/opening




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1999 Devlog Pt.16: Office Build Mania

Welp, here we are again, and making a good bit of progress. The office builds are going smoothly, but slowly, however this is necessary to how the game will work.

I will work on the main game when these are released.

goodnight mates...

ok u guys i may, just may, begin working on 1999 again, i mean, its worth a shot even if i fail, and i feel that can apply to many a gaem dev

1999 Devlog Pt. 11: Response Box Blues 2

However, there is no way to turn those off, so i need to have a variable to switch it on and off, which could make things a bit complicated... as if it isn't already. My game already has fricking SPAGHETTI CODE!

Am I dreaming? 23 WHOLE VIEWS?!

i- I don't know what to say. Thanks so much!

1999 Devlog Pt. 15: Attack Of The Office Builds

ok so im working on some builds for an office system/mechanic, im almost finished with my second and on the 3rd things will get real anyways have som pics of the most primitive animatronic ai ever and bongos

me typing up everything on ultimatum 2 to get caught up: (i have been behind for 3 whole days already)

vibri and oscil