Game
1999

3 years ago

1999 Devlog Pt. 2: Making Vibri's Character

As I envisioned what this game would become, one thing I always wanted was for my depiction of Vibri be... human. To feel like more than just a robot. So, in that case, enjoy this little lorebuilding art. -Astro




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1999 Devlog Pt. 15: Attack Of The Office Builds

ok so im working on some builds for an office system/mechanic, im almost finished with my second and on the 3rd things will get real anyways have som pics of the most primitive animatronic ai ever and bongos

ok u guys i may, just may, begin working on 1999 again, i mean, its worth a shot even if i fail, and i feel that can apply to many a gaem dev

1999 Devlog Pt.16: Office Build Mania

Welp, here we are again, and making a good bit of progress. The office builds are going smoothly, but slowly, however this is necessary to how the game will work.

I will work on the main game when these are released.

me typing up everything on ultimatum 2 to get caught up: (i have been behind for 3 whole days already)

Office Reveal

(translation: hows this office that I made millions of years ago)

no context 2

1999 Devlog Pt. 11: Response Box Blues 2

However, there is no way to turn those off, so i need to have a variable to switch it on and off, which could make things a bit complicated... as if it isn't already. My game already has fricking SPAGHETTI CODE!

vibri and oscil

1999 be like 2 trailer