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74
Game
Koppy Kopsocks
22 days ago

1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

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How does the enemy system work?

The scene uses only 4 enemies (displayed on the screen, the other one is offscreen), the big yellow square areas are "triggers", which it means that once the player gets inside them (or gets off them), it can run a script.

The big triggers run certain scripts that make those enemies change positions once the player enters that area, making it look like that there's more enemies on the map (it's not very subtle, but I'll make adjustements on this).

They also control the enemies' movement now! Although now it sometimes causes frame drops, I'm still finding ways to optimize better. (I'm yet to implement the enemy jump mechanic again, it might take a while since I might do everything from scratch)

image.png

Meanwhile the thin area is the checkpoint! Once the player reaches that line, it gets its position saved. (I also added a feature that prevents you from falling all the way to the bottom, so falling won't be as frustrating)

Other stuff

I also made more changes:

  • More adjustements to the coyote jump, now it fails less often!

  • The player now slightly flickers shades when the jump charge is full (it's so subtle that I forgot to point this out a week ago);

  • New tilesets: Clouds!!! The 1st levels always had clouds (except for the last horizontal version), but here I remade the clouds.

    This is how they used to look like:

    image.png

    I changed them because they kinda did some visual noise with the already pattern-like platforms. (Also the same reason why I got rid of the small stars in the platform background walls.)

  • Not included in the footage, but I started coding jump buffering! But it adds up to the lag so I'll have to optimize it first.

  • And more optimization in general. But the new enemy system made it lag again! (Not as much as before I think)

New music?

The music is the exact same, except that it finally got fixed! (It wasn't playing the way it should've the whole time because of conversion issues... this whole time!)

The composer is ENAHU64!


#WIPwednesday #INDIEwednesday #devlog #gamedev #GBstudio #gameboy #gb #Koppy #Kopsocks #KoppyKopsocks



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Next up

- New sprint particles for Koppy! The previous particles were barelly noticeable so I changed them to be more visually visible.

- Health pickups! They can be found somewhere in each level, it restores the player's health by 1 heart.

And also...

New update!

- New spawn & respawn effects to the enemies, now it's clearer when and where an enemy is about to spawn;

- Visual indicator to the spiders' movement! (String lines on the background) Now it's clearer to understand where the spiders appear.

Watch out! The camera is panning upwards by itself for no reason! (W.I.P)

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

HUGE NEW UPDATE OUT! (v.0.9.0)

First time I made a trailer!... Well it's not really the trailer but it kinda is almost a trailer (Also posted on YT: https://www.youtube.com/watch?v=6f8QV8gHDN8)

You can play the new version on the game page.

[ Music by ENAHU64 ]

Happy Easter!

Here's some concepts (2025/26) of Hare & Rabbit characters I have in mind for my project "Kopsocks" (they won't appear in this game yet).

Their designs are still not final, but the concepts are already set.

Read more for development and etc

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

INTRO CUTSCENE! (W.I.P)

"Wait... Didn't you already make an intro cutscene like 5 times before?" This time is for real

Almost every level will have its own cutscene, including some extra cutscenes for other stuff.

(The music is placeholder only)