Game
FNaF World: Fixed

4 months ago

2.0 Patch notes


Trivia

There is nothing particularly special to this update other than I believe these were the last remaining bugs in the game. Yesterday, I playtested essentially everything in the game (something I haven't done up until now), and fixed every little wrong detail I could find.

Thanks to you all, may this be the last update.

  • General

    • Finally fixed a bug where the screen would briefly glitch out if minimizing the game while it's paused, as well as the same bug happening when switching frames;

  • File Selection

    • Fixed the 'area' value not being reset when returning to this frame, making the options menu accessed here potentially having the wrong background image.

  • Party Creation

    • The return button now gets highlighted when the mouse is over it, a feature that got lost when the Android and PC ports got translated into an universal version.

  • Overworld

    • Enemies and party members now have a dedicated hotspot, avoiding things like the springlocks move being attached to the enemy's belly;

    • Fixed being able to click the warp buttons while the map was up;

    • Patched the 'new party member' text after defeating a challenger being on top of the map;

    • Fixed area triggers not working if the player tried getting from one to the other slowly and they were very close together;

    • Patched the whirlpool effect under Freddy being visible above the grass if the player got positioned very precisely;

    • Fixed the buzzsaw being able to hit dead enemies;

    • The lasers from UFO bytes, endo army and eye beam got changed to be shown for a bit even if already overlapping the enemy;

    • Fixed endo army's laser spawn position;

    • Fixed bossdrainer bytes laser layering (bug found by @Fraeya );

    • Poppers and endo army now get deleted when the battle ends (suggestion by @Fraeya );

    • Poppers' explosion now longer carries between battles (bug found by @Fraeya );

    • Patched the halloween backstage dialogue with NPCs overlapping the UI key when legacy mode is off;

    • The battle ticker now resets after boss and challenger fights, as well as talking to Fredbear;

    • Patched a frame perfect trick where you could get a water splash to spawn if teleported just at the right time during Lilygear Lake.

  • Fredbear Dialogue

    • One of Fredbear's glitched dialogues mentioned a yellow bird that in update 2 became a seagull. The text has been changed to match the bird (bug found by @Fraeya ).

  • Foxy.exe

    • The cursor is now hidden;

    • Cats can no longer be seen static offscreen.

  • Foxy Fighters

    • The cursor is now hidden;

    • Changed the dialogue text size for consistency;

    • Changed the player's bullets spawn location for consistency;

    • Fixed Souldozer's yellow laser instantly melting the player's life.

  • FNaF 57

    • The cursor is now hidden;

    • Fixed the music not stopping once Scott gets defeated (bug found by @DrKoriacz);

    • Patched the industrial fans being on top of the player;

    • Fixed enemy bullets staying alive if put offscreen;

    • Patched the game camera sometimes shaking when leaving vertical transitions;

    • Fixed the player's bullets spawn location with higher powerups;

    • Patched briefly getting stuck on low ceilings if jumping;

    • Fixed being able to skip a dialogue after grabbing the high jump (this is probably the last bug from the original FNaF World that was still present in the game);

    • Fixed enemy bullets sometimes going into the wrong direction (especially with the blue blobs);

  • Chica's Magic Rainbow

    • Patched briefly getting stuck on low ceilings if jumping;

    • Fixed being able to jump after grabbing the end flag.



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