Game
Hello Neighbor: Hidden Spirits
1 year ago

2/2
v2.1.1

- Now the Neighbor will only place traps after catching you. This is to fix an issue where if you alerted him enough, he would place traps EVERYWHERE.

- Decreased the hold time for picking up items to 0.2 seconds

Update will be live soon




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The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

Added proper window jumping and swearing when the Neighbor is in hunt mode

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

This will be a real feature in the game

You will be able to do this

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

In the next update, you can expect to find loads of secrets and... lore????? >:)