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10 months ago

2/3 New Ui design for mobile devices, pause menu added and bugs fixed. this is the second of three contributions.


  • I customised the MobileInput user interface to make it look nicer (you can see the result here).

  • I have finally added the pause menu again. the game is also paused and if you are on your mobile phone the MobileInput UI is deactivated.

  • Of course I tested the game in my spare time and fixed the bugs I found (at least the ones I found, e.g. that you can jump again if you touch the ground sideways).

interested? then Wishlist it on Steam.

Gamejolt: https://gamejolt.com/games/SlimeJumper/434254

Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate_Jump/



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3/3 Font revision and the announcement. this is the last of three contributions.

Demo Update: 0.1.1

New:

- Particle effect when the player jumps

- Button for Mobile to open the pause menu

Bugfixes:

- Auto-run after game paused

----- major update | demo version 0.1.2 -----

------| new |------

- The first five levels in ‘Adventure’ mode have been added.

- New button layout

-------| Bug fixe´s |-------

- Slime no longer floats slightly above the ground.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Old Movement, many improvements!

Change:

- Old Movement feeling with new input system!

New:

- Maximum fall speed so you can no longer glitch through the ground

Removed:

Respawn script completely removed and better integrated into the new player script

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

----- major update | demo version 0.1.3 -----

------| new |------

- New Ui Animations

- New Text Font

-------| Bug fixe´s |-------

- Menu Movement fixed

Mobile Control is Back! and NEW Slime Animations!

It is now possible to play the game on mobile again. The Slime has also received its first animations.

(these are now no longer single images but are animated in unity which makes the animation smoother).

This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!

I'm already starting to slowly update the designs. (I'll get to do the same with Steam, but Steam has a lot more images in different sizes). Yay...)