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Got Project Deep into Beta, yay!
I mainly just have to work on the art and figure out some leftover bugs in the programming. I want to have a mobile option, too. It's gonna be a Horror Collectathon
I’ve finally conquered my perfectionism long enough to make some sprite assets. It was fun playing with smear frames to show a bit more life in the animations.
Okay, I finally got a part for another project done, so I can focus on this for the day. I’m going to carefully draw the background assets for the kitchen. I still made sure to darken my room for a better view. Process details are in the article below.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I wanted to try custom controls for my games, but it was always on the Options Menu To-Do list, the last things I did. I decided to I'll add it to the Pause Menu so people can change it anytime. Right now I'm moving it to the UI's Layout
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Making a minigame. This is the prototype before I add all the art.
Updates:
New Tutorial Page
Boosted Player's Frost Ability
Boosted Player's Fire Ability
Enemies react to Player's powers
Make Enemies Harmless when Stunned
Added Kick-Off Wall
Kickable Objects
Added Secret Passages
Alternate Routes
Art Direction Decision
uhm. head over heels for Gravity Falls and Billford. I'm? sorry?? maybe
it's the ultra rare occasion where I draw a human!
BIIIIG thank you to my friend @vandaurus for help with the background <3
A small #sidescroller #horror inspired by me getting sick at the start of the year and binging on Atlantic Canadian folklore! I call it Escaping Ankou! Currently in Alpha.
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