Game
EURGAVA - Tomb of Senza
6 years ago

2018 July - Ways to improve the game after Game Prime!


First off, we are very pleased to see so many people attended the event at Balai Kartini Jakarta and came to Mozaic Heaven’s booth to try the game. A lot of you stayed longer on the seats than we expected. Not that we mind! We are aware of the time players need to take to enjoy EURGAVA - Tomb of Senza, and we are looking for the more thorough commentaries from visitors.

To name a few?

  • “Let me switch between menu tabs with (name a button) instead of moving my sluggish pointer!”

  • “Instead of being able to unequip weapons, why not make it so that you can use separate buttons for each type?”

  • “Make the ghosts more unique in how they function. I’m too comfortable using the bowman.”

  • “You might want to add more NPCs. It’s a good world, but it felt a bit too hollow.”

  • “Where the hell should I go from here?”

  • “Give me a hint on what buff will be applied to a weapon. The description of the magic doesn’t tell exactly how it works.”

  • “These are uncommon key configs, man!”

  • “Can’t you make it so we fight enemies two or three at a time, not four? Maybe add enemy waves?”

Very good! Worry not. We’ll definitely take these into considerations while working on this game. But please understand, it’s a lot of work. Implementing these will take time. So for the time being, we cannot announce yet when’s the next patch will come.

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We can, in the meantime, show you pictures of what’s probably going to be the new key bindings.

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Stay tuned!



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